Re: Handling the throwable "ThreadDeath"

From:
Eric Sosman <Eric.Sosman@sun.com>
Newsgroups:
comp.lang.java.programmer
Date:
Tue, 25 Aug 2009 14:51:31 -0400
Message-ID:
<1251226258.2748@news1nwk>
markspace wrote:

Eric Sosman wrote:

so the synchronization penalty is something
like 7.4 ns per operation.


This is a much smaller performance penalty that I was expecting. Given
that fact, I wouldn't hire the gang of interns either.


     If you'd like to try it on your own machines, here's the code
I threw together:

public class StringSpeed {

     public static void main(String[] unused) {
         Object nop = new Object();
         StringBuffer buf = new StringBuffer();
         StringBuilder bld = new StringBuilder();

         System.out.printf("%10s %10s %10s %10s\n",
                 "Count", "No-op", "Buffer", "Builder");
         for (long reps = 1000000; reps > 0; ) {
             long t0 = System.nanoTime();
             for (long r = reps; --r >= 0; )
                 operate(nop);
             long t1 = System.nanoTime();
             for (long r = reps; --r >= 0; )
                 operate(buf);
             long t2 = System.nanoTime();
             for (long r = reps; --r >= 0; )
                 operate(bld);
             long t3 = System.nanoTime();
             System.out.printf("%10d %10d %10d %10d\n",
                     reps, t1-t0, t2-t1, t3-t2);

             double dt = (t3 - t0) * 1E-9;
             if (dt < 0.1)
                 reps *= 10;
             else if (dt < 10.0)
                 reps *= 10.5 / dt;
             else
                 break;
         }
     }

     private static void operate(Object buff) {
     }

     private static void operate(StringBuffer buff) {
         buff.append("abc");
         buff.delete(0, 3);
     }

     private static void operate(StringBuilder buff) {
         buff.append("abc");
         buff.delete(0, 3);
     }
}

I guess the lesson here is that optimization really does require careful
measurement, not just guessing at the performance of a routine by
eyeball. ;)


     IMHO the real benefit of StringBuilder isn't that it's slightly
faster than StringBuffer at the places where you see it in the code,
but that it's faster where you *don't* see it. When StringBuilder
came along, javac started using it instead of StringBuffer in the
generated code for String concatenation. So just by recompiling the
existing source -- without changing a single character thereof --
you automatically switch from StringBuffer to StringBuilder and get
the accumulated benefit of all those small speedups.

--
Eric.Sosman@sun.com

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