Re: repaint doesn't work

From:
"Daniel Pitts" <daniel.pitts@THRWHITE.remove-dii-this>
Newsgroups:
comp.lang.java.gui
Date:
Wed, 27 Apr 2011 15:25:23 GMT
Message-ID:
<1163001943.602903.33170@f16g2000cwb.googlegroups.com>
  To: comp.lang.java.gui

Marco wrote:

post an SSCCE* and I
might reconsider.


This is the code. Output must be "writed Wait", then "writed Done", and
I must see "Wait", and then "Done" on Frame. But I see only "Done" and
"writed Done" at end.

  private void work(write w)
   {
    long stop=(new java.util.Date()).getTime()+max*1000;
    while (((new java.util.Date()).getTime()<stop)&&(!w.done)) {}
//wait for paint finished, max 10 sec.
//never exit from loop because of w.done==true!!!!!!
//here I execute method_that_processes_data_employing_some_seconds();
   }

The work threads will take some time, okay, we get the point.

  public window()
   {
    super();
    setSize(100,100);
    setLocation(200,200);
    Button b=new Button("Push");
    done a=new done();
    b.addActionListener(a);
    add("Center",b);
    addWindowListener
     (
      new WindowAdapter()
       {
        public void windowClosing(WindowEvent e)
         {System.exit(0);}
       }
     );
    setVisible(true);
   }

//inner class

Just to point out, inner classes are common enough that commenting them
is like commenting a method or field. // field.

  class done implements ActionListener
   {
    public void actionPerformed (ActionEvent e)
     {
      removeAll();
      write wait=new write(100,100,"Wait");
      add("Center",wait);
      wait.repaint();
      validate();
      repaint();

Ah, here we go. What part of "When you call 'work()', call it from a
new Thread(). " didn't you understand?

// work(wait);
     new Thread() {
         public void run() {
            work(wait);
            EventDispatcher.invokeLater(new Runnable() {
                  public void run() {
                      removeAll();
                      write done=new write(100,100,"Done");
                      add("Center",done);
                      validate();
                      repaint();
                  }
         }
     }.start();

     }
   }
 }


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