Re: Embedding a Jframe in

From:
"pramodsa" <pramodsa@THRWHITE.remove-dii-this>
Newsgroups:
comp.lang.java.gui
Date:
Wed, 27 Apr 2011 15:33:32 GMT
Message-ID:
<1176869879.180824.265640@q75g2000hsh.googlegroups.com>
  To: comp.lang.java.gui
On Apr 17, 7:55 pm, "Andrew Thompson" <u32984@uwe> wrote:

pramodsa wrote:

..

I need to get my project running on the web. So, I need to embed the
JFrame in the JApplet, so that instead of calling the JFrame from the
JApplet, i can call another JApplet which has this JFrame.


Do you control the source to all these frames and applets?
If so, it would be simplest to convert between applets and frames
as needed (in coding). Note that if the main GUI is made within
a JPanel, the JPAnel can be used in either a JFrame or JApplet
as needed.

Applets can (theoretically) call showDocument() to show another
web page, but note that the showDocument() has never been
reliable, and provides no feedback (to the applet that makes the
call). Further, applets themselves are problematic, and becoming
ever more so.

I recommend you re-enginerr the application so that it..
1) Starts as a JFrame which opens..
2) Other GUI elements contained within JDialog s as needed, and is..
3) Launched using web start.

We start applications are launched from a link and much
easier to deploy than applets. Here are some examples..
<http://www.physci.org/jws/>

HTH

--
Andrew Thompsonhttp://www.athompson.info/andrew/

Message posted viahttp://www.javakb.com


Hi,

Yes Andrew, I control the source to all the applets and frames.

And how do I convert between applets and frames??

This is my snippet code:

 class chess1 extends JFrame implements MouseListener
{
 int x=0,count1=0,y=0,x1,y1,bx=0,by=0,rx=0,ry=0;
 int game=0,px,py,mov=0;
 public int c_trails=0;
 static int pre=0;
 public int flg=0,load1=0,pawn=0;
 public int m1[][]= new int[8][8];
 public int m2[][]= new int[8][8];
 FrameDemo fd = new FrameDemo();
 Image imgb[] = new Image[10];
 Image imgw[] = new Image[10];

Font headlineFont = new Font("Courier", Font.BOLD+Font.ITALIC, 20);
 Image img1 = Toolkit.getDefaultToolkit().getImage("bg.gif");
 Image img2 = Toolkit.getDefaultToolkit().getImage("b9.jpg");
 Image img3 = Toolkit.getDefaultToolkit().getImage("b10.jpg");
 Image img4 = Toolkit.getDefaultToolkit().getImage("w9.jpg");
 Image img5 = Toolkit.getDefaultToolkit().getImage("w10.jpg");
 Image img6 = Toolkit.getDefaultToolkit().getImage("win.jpg");

  chess1()
  {
    super(" CHESS PUZZLE ");
    getContentPane().setLayout(new FlowLayout());
    addMouseListener(this);
    pre=1;
    setSize(1000,1000);
    setVisible(true);
    for(int i=0;i<8;i++)
    for(int j=0;j<8;j++)
    {
     m1[i][j]=0;
     m2[i][j]=0;
    }
     loadw();
     loadb();
     loadinggame();
  }

   public static void main(String args[])
   {
     int g=0;
     start_play F = new start_play();

     //if(pre==1){
     /*chess1 frame = new chess1();
     frame.setSize(700,700);
     frame.setVisible(true);*/
     return;
   }

(Other methods follow)

This part basically loads the chess board, the white and black pieces
(all jpg files) into the frame.
Im able to call this frame from an applet, but as I said earlier,I
want this part to be a part of an applet.

How do I go about that???

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