Re: Multi language application

From:
"Serge Wautier" <serge@wautier.nospam.net>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 22 Apr 2008 10:33:46 +0200
Message-ID:
<uPoxfOFpIHA.4280@TK2MSFTNGP02.phx.gbl>
Pierre,

I second Giovanni on this issue. Just to add my 2-cents, the <code> block
below implies that you created your app as "Unicode app".

Using UTF8 for data storage is just fine. It doesn't prevent from using
UTF16 internally. Whether you choose UTF8 or UTF16 is really up to you but
by default in a "Unicode app" (necessary if you want a textbox to support
multiple scripts and codepage), you're likely to write less code with UTF16
strings.

Warning: ad ahead:

Regarding the translation of your app, you may want to check out
appTranslator. It makes these tasks easier: transle your app, manage
relations with translators, manage translations for new versions of your
app,...

Regards,

Serge.
http://www.apptranslator.com - Localization tool for your C++/MFC
applications

"Giovanni Dicanio" <giovanni.dicanio@invalid.com> wrote in message
news:egHaM18oIHA.3652@TK2MSFTNGP03.phx.gbl...

Hi,

I think that if you want to correctly display Unicode characters in
Windows, you must use UTF-16 (which is the Unicode encoding used
internally by Windows).

However, if for some reasons you do want to use UTF-8 inside your
application, I think that you can do that (e.g. storing your strings in
CStringA or std::string), and then you can just convert your UTF-8 strings
to UTF-16 just before passing them to Windows controls (like edit control)
for display.

You can use ::MultiByteToWideChar Win32 API to convert from UTF-8 to
UTF-16, and pass the UTF-16 string to Windows controls.

e.g.

<code>

 // Your UTF-8 string
 CStringA utf8;
 ... process your utf8 string ...
 ...

 // Convert UTF-8 string to Unicode UTF-16
 // to be used by Windows
 CStringW utf16 = ConvertUtf8ToUtf16( utf8 );

 // Pass the UTF-16 string to Windows
 ... e.g.
 pSomeEditCtrl->SetWindowText( utf16 );

</code>

I can share a function I developed to convert strings from UTF-8 to
UTF-16, feel free to use that in your code, if you need:

<code>

// ======================================================================
//
// FUNCTION: ConvertUtf8ToUtf16
// AUTHOR: Giovanni Dicanio
//
// Converts from Unicode UTF-8 string to UTF-16.
//
// On error: ASSERTs in debug builds; in release builds throws using
// AtlThrow or AtlThrowLastWin32 (see documentations of these functions
// for more details).
//
// This function should work since VS2003 (VC++7.1), but not on VC6,
// because of lack of newer ATL-MFC shared classes and functions like
// CStringA/W in VC6.
//
// ======================================================================
CStringW ConvertUtf8ToUtf16( const CStringA & utf8 )
{
   //
   // Special case of empty string
   //
   if ( utf8.IsEmpty() )
   {
       return L"";
   }

   //
   // Consider byte count corresponding to total string length,
   // including end-of-string (\0) character
   //
   const int utf8ByteCount = utf8.GetLength() + 1;

   //
   // Get size of destination UTF-16 buffer, in wchar_t's
   //
   int utf16Size = ::MultiByteToWideChar(
       CP_UTF8, // convert from UTF-8
       MB_ERR_INVALID_CHARS, // error on invalid chars
       static_cast<const char *>(utf8), // source UTF-8 string
       utf8ByteCount, // total length of source UTF-8 string,
                               // in bytes, including end-of-string \0
       NULL, // unused - no conversion done in this step
       0 // request size of destination buffer, in wchar_t's
   );
   ATLASSERT( utf16Size != 0 );
   if ( utf16Size == 0 )
   {
       AtlThrowLastWin32();
   }

   //
   // Allocate destination buffer to store UTF-16 string
   //
   std::vector< wchar_t > utf16Buffer( utf16Size );

   //
   // Do the conversion from UTF-8 to UTF-16
   //
   int result = ::MultiByteToWideChar(
       CP_UTF8, // convert from UTF-8
       MB_ERR_INVALID_CHARS, // error on invalid chars
       static_cast< const char *>(utf8), // source UTF-8 string
       utf8ByteCount, // total length of source UTF-8 string,
                               // in bytes, including end-of-string \0
       &utf16Buffer[0], // destination buffer
       utf16Size // size of destination buffer, in wchar_t's
   );
   ATLASSERT( result != 0 );
   if ( result == 0 )
   {
       AtlThrowLastWin32();
   }

   //
   // Build UTF-16 string from conversion buffer
   //
   return CStringW( &utf16Buffer[0] );
}

</code>

HTH,
Giovanni

"Nord Pierre" <non> ha scritto nel messaggio
news:480cb5d3$0$8138$426a34cc@news.free.fr...

   Hello,

   I would like to know if there is any method to create an app (without
16- bits unicode) to be translated later in different language (including
language with non us-ascii) - I'm quiet alergic to unicode 16bits but i'm
ready to work a lot with UTF8 - I also have in an app a window that can
display many messages in english-french-german-japanese-chinese-korean
... And i would like to know if there is a way to display each message
(one after the other) in a correct format (all source is in utf8) - It's
a classic CEdit control

   Thanks

   PS : sorry if i'm dreaming of an easy solution :)

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