#import directive and .TLH and .TLI files
Hi,
I have created an ocx and want to generate .TLH and .TLI files from
the typelibrary.
I looked at MSDN and it said i needed to use the: #import directive.
I did, see below, but the .TLI file is not generated only the .TLH
file.
I do have one automation method called Unlock in this ocx, so why is
the .TLI file not generated?
#pragma once
// Chess ActiveCtrl.h : Declaration of the CChessActiveCtrl ActiveX
Control class.
#include "chessboard.h"
#include "chesspieces.h"
#include "afxglobals.h"
#import "C:\Users\ralph\Documents\Visual Studio 2008\Projects\Chess
Active\Debug\Chess Active.ocx" no_namespace, raw_interfaces_only
// CChessActiveCtrl : See Chess ActiveCtrl.cpp for implementation.
class CChessActiveCtrl : public COleControl
{
DECLARE_DYNCREATE(CChessActiveCtrl)
// Constructor
public:
CChessActiveCtrl();
// Overrides
public:
virtual void OnDraw(CDC* pdc, const CRect& rcBounds, const CRect&
rcInvalid);
virtual void DoPropExchange(CPropExchange* pPX);
virtual void OnResetState();
virtual DWORD GetControlFlags();
// Implementation
protected:
~CChessActiveCtrl();
DECLARE_OLECREATE_EX(CChessActiveCtrl) // Class factory and guid
DECLARE_OLETYPELIB(CChessActiveCtrl) // GetTypeInfo
DECLARE_PROPPAGEIDS(CChessActiveCtrl) // Property page IDs
DECLARE_OLECTLTYPE(CChessActiveCtrl) // Type name and misc status
// Message maps
DECLARE_MESSAGE_MAP()
// Dispatch maps
DECLARE_DISPATCH_MAP()
// Event maps
DECLARE_EVENT_MAP()
// Dispatch and event IDs
public:
enum {
dispidUnlock = 1L
};
CChessBoard o_CB;
CChessPieces o_CP;
HCURSOR t_hCursor;
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
protected:
void Unlock(LONG n_Key);
};