Re: Can Dll import functions from application?

From:
"Giovanni Dicanio" <giovanni.dicanio@invalid.it>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 14 Aug 2007 00:48:24 +0200
Message-ID:
<uNDlvwf3HHA.1212@TK2MSFTNGP05.phx.gbl>
"kathy" <yqin_99@yahoo.com> ha scritto nel messaggio
news:1187018434.053432.133670@r34g2000hsd.googlegroups.com...

I know usually application can call the functions exported from Dll. I
am curious can dll import functions from application?

If not, what is the way for application - dll 2 way communication?
Right now, it looks application activate the communication, dll can
not.


As others wrote, you can use "call-backs".
Call-backs can be implemented as pointers to functions, as others suggested,
but you may also use "call-back *interfaces*", if you want a more
object-oriented design (and IMHO a better type-safety, better than using the
type-*unsafe* LPVOID).

For example, you might define a call-back interface that the EXE will
implement.
The DLL will call the call-back interface methods to issue command to the
EXE.

e.g.:

// Callback interface to say "Hello".
// If the DLL wants to issue a say-hello command to
// the .EXE, it can call a method of this interface
class ISayHello
{
public:

  virtual ~ISayHello();

  // Implemented by the call-back object
  virtual void SayHelloMessage() = 0;

  ... other methods if required
};

The DLL could export an "initialization" function, where the EXE can pass a
pointer to the call-back object, e.g.:

  // Exported by the DLL.
  // The EXE calls this function to register its callback object.
  void DllRegisterHelloCallback( ISayHello * pHelloCallback );

The .EXE would implement the ISayHello callback interface, e.g.:

// CSayHello class implements ISayHello interface,
// and is defined in the EXE:
class CSayHello : public ISayHello
{
public:
  CSayHello();
  ~CSayHello();

  void SayHelloMessage();
  ...
};

void CSayHello::SayHelloMessage()
{
  // ...Example:

  CString msg;
  msg = _T("Hello from ");
  msg += m_name;
  msg += _T(" !!");

  // Hello from <name> !!
  AfxMessageBox( msg );
}

And the EXE "registers" the call-back for the DLL:

  // In the EXE:
  CSayHello sayHello;
  DllRegisterHelloCallback( &sayHello );

Imagine in the DLL there is a global pointer to the callback:

  //
  // In the DLL:
  //

  ISayHello * g_pSayHello;

  void DllRegisterHelloCallback( ISayHello * pHelloCallback )
  {
    // Save the EXE callback, so we (the DLL) can use it later.
    g_pSayHello = pHelloCallback;
  }

When the DLL needs to call the SayHello provided by the EXE, the DLL will
use the callback interface, like so:

  g_pSayHello->SayHelloMessage();

So, in this way, the DLL is requesting an action provided by the EXE.

So, to summarize:

1. The DLL provides:
  1a. The definition of a call-back interface
  1b. A function to register the call-back

2. The EXE provides:
  2a. An implementation of the call-back interface
  2b. Registers its call-back, calling the DLL exported registration
function

BTW: You might want (wisely) your DLL to have a COM-based object-oriented
interface, and in that case ISayHello could also be a COM interface, derived
from the usual IUnknown.

Giovanni

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