Re: c++ class in a DLL

From:
"aslan" <aslanski2002@yahoo.com>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 16 Nov 2007 12:31:23 +0200
Message-ID:
<#2pfYvDKIHA.1208@TK2MSFTNGP03.phx.gbl>
"PaulH" <paul.heil@gmail.com>, iletisinde sunu yazdi,
news:af1283fe-2b92-4483-93f3-bb4ad3d042c3@s12g2000prg.googlegroups.com...

I have a C++ class that has been so useful in so many projects, I
wanted to just put it in a DLL so that if I made improvements / fixes
I could just swap out the DLL and not have to re-compile every project
every time.

The header file looks basically like this (below). So, I just
dynamically load the library, get function pointers to the Get() and
Destroy() methods, and that's how I access the class.

#ifdef MY_EXPORTS
#define MY_API __declspec( dllexport )
#else
#define MY_API __declspec( dllimport )
#endif

#ifdef __cplusplus
extern "C" {
#endif

class MY_API CMyAPI {
public:
   virtual BOOL MyFunc1() = 0;
   virtual BOOL MyFunc2() = 0;
   virtual BOOL MyFunc3() = 0;
   virtual BOOL MyFunc4() = 0;
};

MY_API CMyAPI* CreateClass();

MY_API void DestroyClass( CMyAPI* pCtrl );

typedef CMyAPI* ( *PFN_GET_MY_CLASS )();
typedef void ( *PFN_DESTROY_MY_CLASS )( CMyAPI* );

#ifdef __cplusplus
};
#endif

My problem is that if I add a new function, MyNewFunc(), to the class
in the DLL and then try to run a program compiled with an older
version of the header file, when I try to call MyFunc2(), or
something, I may end up calling MyNewFunc() instead!

What do I need to do to ensure the class functions always point to the
right place in the DLL?

Thanks,
PaulH


If you add the MyNewFunc() at the end, the program compiled with an older
version of the header file should be OK.

in the older header:
class MY_API CMyAPI {
public:
   virtual BOOL MyFunc1() = 0;
   virtual BOOL MyFunc2() = 0;
   virtual BOOL MyFunc3() = 0;
   virtual BOOL MyFunc4() = 0;
};

in the newer header:
class MY_API CMyAPI {
public:
   virtual BOOL MyFunc1() = 0;
   virtual BOOL MyFunc2() = 0;
   virtual BOOL MyFunc3() = 0;
   virtual BOOL MyFunc4() = 0;
   virtual BOOL MyNewFunc() = 0;
};

The new layout should be fine for the program compiled with the older
version as it would only access to the first four functions in the vtable.

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