Re: Virtual function and multiple inheritance

From:
=?Utf-8?B?R2Vvcmdl?= <George@discussions.microsoft.com>
Newsgroups:
microsoft.public.vc.language
Date:
Sat, 2 Feb 2008 04:40:00 -0800
Message-ID:
<059A5CDE-D3E4-42AF-9D51-D8E54FA2212B@microsoft.com>
Hi Bo Persson,

Great reply!

Where is class Derived's own __vfptr (points to its own virtual
methods)? From debugging, I can not find it out by adding a new
method in Derived which is not in Foo and Goo.


I belive you have actually found Derived's __vfptr. As there aren't
any separate Foo or Goo objects, there own vtable pointers need not be
present in the resulting executable. Or perhaps one of them is?


I have made the sample easy to show that the non-override methods -- even if
virtual is not in vtable. I am very confused.

Here is the code and result, and I am using Visual Studio 2008. In class
Goo, there are three virtual methods

- virtual int func1() {return 0;}
- virtual int func2() {return 0;}
- virtual int myFunc() {return 1;}

But in vtable of Goo class object, you can only find func1 and func2.

In class Zoo, there is only one virtual method called zoo_func, and it is in
vtable of Zoo class object.

Why myFunc is missing in vtable of Goo?

Here is my complete code. Easy program to understand and debug. :-)

#include <iostream>

using namespace std;

class Foo {

    virtual int func1() = 0;
    virtual int func2() = 0;
    virtual int func3() {return 0;}
};

class Goo: Foo {
public:
    virtual int func1() {return 0;}
    virtual int func2() {return 0;}
    virtual int myFunc() {return 1;}
};

class Zoo {

public:

    virtual int zoo_func() {return 0;}
};

int main()
{
    Goo g;
    Zoo z;
    return 0;
}

regards,
George

"Bo Persson" wrote:

George wrote:

Thanks Alf,

Your reply is great! I think you mean,

1.

containing two __vfptr is for the simple reason to maintain the
same memory structure as sub-object;


It could be used in place of either a Foo or a Goo object, for example
when passed by reference to a function. To do this, it probably needs
two different vtables, at least in this implementation.

Note that the langage as such doesn't say anything about how virtual
functions are to be implemented, just how they should behave.

2.

__vfptr for Foo contains Derived overridden virtual methods for
Foo, not Foo itself's virtual methods implementation, and __vfptr
for Goo contains Derived overridden virtual methods for Goo, not
Goo itself's virtual methods implementation. Right?


I'll make a guess that these two vtables are specific for Derived. If
you were to define two separate objects of the Foo and Goo classes, I
bet there will be one or two separate vtables for those. As Alf
suggests, the implementation just might share (or overlay) the vtables
for Foo and Derived, especially if Derived is the only class deriving
from Foo.

As the Foo and Goo subobjects cannot possibly have the same offset
from the start of Derived, one vtable might be shared, but not both.
That's likely why you found two vtable pointers in Derived.

3.

Where is class Derived's own __vfptr (points to its own virtual
methods)? From debugging, I can not find it out by adding a new
method in Derived which is not in Foo and Goo.


I belive you have actually found Derived's __vfptr. As there aren't
any separate Foo or Goo objects, there own vtable pointers need not be
present in the resulting executable. Or perhaps one of them is?

Bo Persson

regards,
George

"Alf P. Steinbach" wrote:

* George "the mysterious BOT":

(this question is posted to vc.language newsgroup)

Hello everyone,

In the following multiple inheritance sample code, I have tested
in class Derived, there are two __vfptr, pointing to the virtual
function table for Foo and Goo repectively -- i.e. 8 bytes, 2
pointer on 32-bit machine.

My questions,

1. Why two __vfptr is needed? Why not just one?
2. class Derived has its own virtual method func2, why it does
not have its own virtual function table pointer?

[Code]
class Foo {
public:
virtual int func() {return 1;};
};

class Goo {
public:
virtual int func() {return 2;};
};

class Derived: Foo, Goo {
public:
virtual int func2() {return 3;};
int increase() {return -1;};
int decrease() {return -2;};
};

int main()
{
Derived d;
int size;

size = sizeof (d); // size is 8, two __vfptr?

return 0;
}
[/Code]


Consider

   Derived* pD = &d;
   Foo* pF = pD;
   Goo* pG = pD;

Here pF is a pointer to an object with the same memory layout as a
Foo (it is, typewise, a Foo) and pG is a pointer to an object with
the same memory layout as a Goo (ditto).

That implies that a Derived /contains/ a Foo and a Goo object; in
the standard they're called "sub-objects".

However, in a vtable-based implementation the Foo sub-object's
vtable pointer does not necessarily point to the Foo vtable, but
in the general case to a copy with the function pointers
corresponding to overrides in Derived, replaced with pointers to
Derived's overrides. And ditto for the Goo sub-object.

Derived does not technically need a separate vtable and vtable
pointer because it can just extend (the copy of) the Foo or Goo
vtable.

How that is done is an implementation detail.

A consequence of the above is that multiple inheritance can have an
O(n^2) memory cost where n is the total number of class derivations
overriding base virtual functions. I haven't thought more deeply
about it but I don't think it can be worse. Some programmers
erronously think that this strongly contra-indicates using
multiple inheritance; however, relative to usual memory
consumption for any program (even "Hello, world!") the memory cost
is in practice vanishingly small.

Cheers, & hth.,

- Alf

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