Re: CBitmap alignment issue

From:
"stopin" <stopin@nospam.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 18 Oct 2006 09:54:57 +0200
Message-ID:
<#XBM7qo8GHA.568@TK2MSFTNGP05.phx.gbl>
I did the alignment on 2-byte boundaries and that works perfectly.
Thanks a lot!

"stopin" <stopin@nospam.nospam> a ?crit dans le message de news:
OC1Z19c8GHA.1256@TK2MSFTNGP04.phx.gbl...

Hi folks,

I am trying to use CBitmap and HBITMAP to display 24bpp images in my
Windows Mobile 5.0 application.
Everything works fine as long as my image is aligned on 4 bytes. Now not
all images are like that.

I tried the following:

******************************************************************
// get a buffer with 4-bytes aligned pixels
unsigned char* pBits = extractPixelDataAlignedBytes( );
// create a CBitmap
CBitmap* pBmp = new CBitmap();
pBmp->CreateBitmap(iWidth, iHeight, nPlanes, nBitcount, (const void*)
pBits) )

// Display image in CView::OnDraw()
{
...
HBITMAP hBmp = (HBITMAP)*pBmp;
if( hBmp )
{
 CRect rcClient;
 GetClientRect(&rcClient);

 dcMem.CreateCompatibleDC(NULL);
 dcMem.SelectObject(hBmp);

 pDC->StretchBlt(rcClient.left, rcClient.top,
     rcClient.right, rcClient.bottom,
     &dcMem,
     0,
     0,
     BmpWidth,
     BmpHeight,
     SRCCOPY);
}
}
*********************************************************************

The image is not displayed properly when I need to add 2 or 3 bytes at the
end of each line to be aligned on 4-bytes. That works when I need to add 1
byte to be aligned on 4-bytes...

Did I miss something? Is what I want to do possible with CBitmap object or
do I need to use a DIB object? (if not CBitmap are useless)

Thanks in advance
--
ST
---------------------------
stopin@nospam.nospam

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