Create HBITMAP from 16-bit grayscale array

From:
infrared.forums@gmail.com
Newsgroups:
microsoft.public.vc.mfc
Date:
12 Feb 2007 17:19:36 -0800
Message-ID:
<1171329576.873488.275100@l53g2000cwa.googlegroups.com>
I am attempting to create a 24-bit bmp image from a 16-bit pixel
array. The 16-bit pixel array is acquired from a camera. In order to
display the bitmap as the background of my ProEssentials graph, I need
to pass the graph object a bitmap handle (HBITMAP).

The following code produces a black image. I wrote the bitmap to file
and had the same results when I opened the file with paint (I get a
black image that is 1340 x 1300 pixels). I checked the file in a hex
editor and found that the data bytes were not all zero as I would
expect with a black image.

I have been using the following code:
/*
        //The data is passed into this function as "unsigned short *
frame"
    //These variables are declared in the class (they are member data)
#define BITS_PER_PIXEL 24
    HBITMAP hBmp;
    W = 1340; //image width is 1340 pixels
    H = 1300; //image height is 1300 pixels
    char * bitmapMemoryBits;
    //This malloc is called in the constructor and freed in the
destructor
    bitmapMemoryBits = (BYTE *)malloc((W + numPadBytes)* H *
(BITS_PER_PIXEL / bitsPerByte));
*/

    int numPadBytes = W % 4; //image lines must be a multiple of four.
If they are not, the line must be zero padded.

    BITMAP bm;
    bm.bmType = 0; //this member must be zero
    bm.bmWidth = W;
    bm.bmHeight = H;
    bm.bmBitsPixel = BITS_PER_PIXEL;
    bm.bmWidthBytes = (bm.bmWidth * (bm.bmBitsPixel/8)) + numPadBytes;
    bm.bmPlanes = 1;
    bm.bmBits = this->bitmapMemoryBits;

    int bmbi(0); //Iterator for the Bit Map Memory bits
    for(int i(0);i<H;++i)
    {
        for(int j(0);j<W;++j,bmbi+=3+numPadBytes) //make the red, green and
blue byte the same value (makes a gray pixel)
            bitmapMemoryBits[bmbi] = bitmapMemoryBits[bmbi+1] =
bitmapMemoryBits[bmbi+2] = ((float)frame[(i*W)+j])/257.0; //divide by
257 to scale from 16 to 8 bits
        for(int k(0);k<numPadBytes;++k) //pad row with zero bytes so that
the total number of bytes in the row are a multiple of 4
            bitmapMemoryBits[bmbi+3+k] = 0;
    }

    this->hBmp = CreateBitmapIndirect(&bm);

What am I doing wrong? It may help to know that this is my first
attempt to use bitmaps.

Thanks for your time! Let me know if I left out any vital information.

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