Re: Alternative to 'AfxSetResourceHandle'
On Mar 23, 7:32 pm, "Alexander Grigoriev" <a...@earthlink.net> wrote:
If I remember correctly, MFC builds a chain of resource DLLs and its
FindResource function will scan them all. Thus it may not be necessary to
duplicate all the resources, you may be able to put default resources into
your EXE. Although that depends on the order in the chain.
"Martin" <marti...@mail.ru> wrote in message
news:1174631935.186190.174270@n76g2000hsh.googlegroups.com...
Hi.
I am localizing my application, and using 'AfxSetResourceHandle'
function in this way, to load the appropriate resource:
CMyApp::CMyApp()
{
switch (GetUserDefaultLangID())
{
case MAKELANGID(LANG_ARMENIAN, SUBLANG_DEFAULT):
ASSERT((m_hResLibrary =
LoadLibraryEx(TEXT("MyApphye.dll"), NULL,
LOAD_LIBRARY_AS_DATAFILE)) != NULL);
break;
case MAKELANGID(LANG_RUSSIAN, SUBLANG_DEFAULT):
ASSERT((m_hResLibrary =
LoadLibraryEx(TEXT("MyApprus.dll"), NULL,
LOAD_LIBRARY_AS_DATAFILE)) != NULL);
break;
}
}
BOOL CMyApp::InitInstance()
{
// Set the resource handle to the appropriate resource DLL
if (m_hResLibrary)
AfxSetResourceHandle(m_hResLibrary);
return CWinApp::InitInstance();
}
The problem is that most MFC member functions use
'AfxGetResourceHandle' function, to obtain the default resource
library. For example, 'CBitmap::LoadBitmap' doesn't have a parameter
for instance handle, it uses 'AfxFindResourceHandle'. So do most
members of other classes. It means, I must create the same bitmap in
any resource DLL I use, but I don't want to do that. I want to
translate only localizable resources, the rest ones must reside in the
EXE. Is it possible to do?
Thanks in advance
Martin- Hide quoted text -
- Show quoted text -
I also heard of that, but yet can't find much information about it.
Now MFC doesn't seem to work in that way. When I change the locale, my
application simply doesn't load icons, images etc., as they are not
found in the specified resource DLL. Would you please give some links
about it, if you have?