Re: Drawing correctly a Bitmap

From:
"AliR \(VC++ MVP\)" <AliR@online.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Wed, 18 Feb 2009 09:32:27 -0600
Message-ID:
<1TVml.10892$hc1.741@flpi150.ffdc.sbc.com>
Just a little correction. You want to unselect the bitmap from dcMemory
instead of dc, since it was selected into dcMemory. ;)

if (dcMemory.CreateCompatibleDC(&dc))
{
  pOldBitmap = dcMemory.SelectObject(&myBmp);

  dc.BitBlt(pX,pY,imWidth,imHeight,&dcMemory,0,0,SRCCOPY);

  dcMemory.SelectObject(pOldBitmap);
}

AliR.

"David Ching" <dc@remove-this.dcsoft.com> wrote in message
news:B32E7CD7-3F42-4305-B8CC-9B60D9BC3C8E@microsoft.com...

"Nord Pierre" <Well ...> wrote in message
news:499c0c79$0$4748$426a34cc@news.free.fr...

Hello,

Here is my problem :
I have an image in memory (the color depth can be 8/16/24/32bits) and i
need to display it correctly on screen but the color depth can be
anything different (8,15,16,24,32 ...) So i've tried :

// myBmp is the bitmap to display (no need to be a CBitmap ?)
CPaintDC dc(winHandle);
CDC dcMemory;
BITMAP bmpInfo;
CBitmap *pOldBitmap;

if (dcMemory.CreateCompatibleDC(&dc))
{
 pOldBitmap = dc.SelectObject(&myBmp);
 dcMemory.SelectObject(&myBmp);

 dc.BitBlt(pX,pY,imWidth,imHeight,&dcMemory,0,0,SRCCOPY);
 dc.SelectObject(pOldBitmap);
}

It works only if the display has the same depth color as the bitmap of
course. So i need to convert the bitmap before doing anything else.

My question is : Is there any fonction/class to avoid doing this
conversion myself. Well, an automatic converter exist or i must write it
? Or did i miss something important here ?


Don't select myBmp into dc. Only select it into the dcMemory (myBmp is
the source bitmap, and has nothing to do with the destination). Try
rewriting your code:

if (dcMemory.CreateCompatibleDC(&dc))
{
 pOldBitmap = dcMemory.SelectObject(&myBmp);

 dc.BitBlt(pX,pY,imWidth,imHeight,&dcMemory,0,0,SRCCOPY);
 dc.SelectObject(pOldBitmap);
}

If this still doesn't work, is the destination (screen) set to 8 bit (256
colors)? This uses palettes. You have to write all manner of code to set
the desired palette onto the destination DC and map colors from the image
accordingly. But 8 bit is not used in modern Windows anymore, so I don't
think this is the problem.

-- David

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