Re: grid

From:
"Tom Serface" <tom.nospam@camaswood.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 19 Apr 2007 08:51:27 -0700
Message-ID:
<ONb#CrpgHHA.4924@TK2MSFTNGP06.phx.gbl>
I would probably draw the grid as part of the OnDraw() or OnPaint() process.
You might want to take a look at this sample code. It has a background grid
that scrolls nicely with the scrollview.

http://msdn2.microsoft.com/en-us/library/9t94971d(VS.80).aspx

Tom

"William" <port@mx15.freecom.ne.jp> wrote in message
news:ulsmgSggHHA.4032@TK2MSFTNGP02.phx.gbl...

Env: WindowsXP, VC++6.0

In my application, I need to draw grid on scaled(x8) bitmap in
CMyScrollView::OnDraw(CDC* pDC).

In the method No.1(below), I draw directly grid on the current hDC. But it
has a problem. When we move the scrollbar button, the view of grid is
changed(gray to white on some places).

In the method No.2(below), I firstly draw grid on another hdcScale. Then
copy it to the current hDC. There is no such problem. But I have to
consume
memory.

So, I am wondering how to work it around by method No.1.

TIA
William

***********************************************************************************
Method No.1
CMyScrollView::OnDraw(CDC* pDC)
{
CRect rcClient;
GetClientRect(&rcClient);

int iWindowWid, iWindowHei;
iWindowWid = rcClient.right / iZoom; //iZoom=8
iWindowHei = rcClient.bottom / iZoom;

//add one point
iWindowWid++;
iWindowHei++;

//when original bitmap is small than view window
iWindowWid = min(iWindowWid, cxImage);
iWindowHei = min(iWindowHei, cyImage);

::StretchBlt( pDC->m_hDC, 0, 0, iWindowWid * iZoom , iWindowHei * iZoom,
   hdcImage, 0, 0, iWindowWid, iWindowHei, SRCCOPY);

//
// Draw grid
//
DrawGrid(pDC->m_hDC);
}

void CMyScrollView::DrawGrid(HDC hdcTemp)
{
const int brush_width = 8, brush_height = 8;
COLORREF colors[] = {RGB(128,128,128), RGB(192,192,192)};

HDC hDCPattern = ::CreateCompatibleDC(hdcTemp);
HBITMAP hBMP = ::CreateCompatibleBitmap(hdcTemp, brush_width,
brush_height);
HBITMAP hBMPOld = (HBITMAP)SelectObject(hDCPattern, hBMP);

for (int i=0; i<brush_width; i++)
 for (int j=0; j<brush_height; j++)
  SetPixelV(hDCPattern, i, j, colors[(i+1)*(j+1)&1]);

HBRUSH hBrPattern = ::CreatePatternBrush(hBMP);
HBRUSH hOldBrush = (HBRUSH)SelectObject(hdcTemp, hBrPattern );

for (int x = iScale; x < gi.cxScale; x += iScale)
 PatBlt(hdcTemp, x, 0, 1, gi.cyScale, PATCOPY);

for (int y = iScale; y < gi.cyScale; y += iScale)
 PatBlt(hdcTemp, 0, y, gi.cxScale, 1, PATCOPY);

SelectObject(hDCPattern, hBMPOld);
SelectObject(hdcTemp, hOldBrush);
DeleteObject(hBrPattern);
}

***********************************************************************************
Method No.2

CMyScrollView::OnDraw(CDC* pDC)
{
CRect rcClient;
GetClientRect(&rcClient);

int iWindowWid, iWindowHei;
iWindowWid = rcClient.right / iZoom; // //iZoom=8
iWindowHei = rcClient.bottom / iZoom;

//add one point
iWindowWid++;
iWindowHei++;

//when original bitmap is small than view window
iWindowWid = min(iWindowWid, cxImage);
iWindowHei = min(iWindowHei, cyImage);

HDC hdcScale;
HBITMAP hbmScale;
hdcScale = CreateCompatibleDC(hdcImage);
hbmScale = CreateCompatibleBitmap(hdcImage, iWindowWid * iZoom, iWindowHei
* iZoom);
SelectObject(hdcScale, hbmScale);

::StretchBlt( hdcScale, 0, 0, iWindowWid * iZoom , iWindowHei * iZoom,
   hdcImage, 0, 0, iWindowWid, iWindowHei, SRCCOPY);

//
// Draw grid on hdcShow.
//
 DrawGrid(hdcScale);

//
// Copy to the screen.
//
::BitBlt(pDC->m_hDC, 0, 0, iWindowWid * iZoom, iWindowHei * iZoom,
hdcScale, 0, 0, SRCCOPY);

DeleteDC(hdcScale);
DeleteObject(hbmScale);
}

*********************************************************************
NOTE:
hdcImage is made at initiation period as follows,
{
HDC hdcParent;
hdcParent = GetDC(m_hWnd);

hdcImage = CreateCompatibleDC(hdcParent);
hbmImage = Create256DIBitmap(hdcParent, cxImage, cyImage, FALSE ); //at
it CreateDIBSection() is called.
SelectObject(hdcImage, hbmImage);

}

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