Re: WM_COPYDATA between two applications

From:
"Karsten Schulz" <kahnpost@freenet.de>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 16 Jun 2008 21:19:34 +0200
Message-ID:
<eZSlsX#zIHA.2292@TK2MSFTNGP03.phx.gbl>
Hi Anders,

u cant copy data from one process to another. Inprocess
u can handel WM_COPYDATA so:

void CBitmapView::SendCopyData(CLICKEVENT Event,CPoint pt /*=CPoint(0,0)*/)
{
 if(!m_pParentWnd || !m_pParentWnd->m_hWnd)
  return;

 CCrossFocus *pHair = m_gdiobj.GetFocus();
 int id=-1;

 if(pHair)
 {
   pt = pHair->GetFocus();
   id = pHair->GetId();
 }

 m_vclick.PosX = pt.x;
 m_vclick.PosY = pt.y;
 m_vclick.FocusId = id;
 m_vclick.PixelUnit = m_gdiobj.GetPixelUnits();
 m_vclick.Event = Event;

 m_pParentWnd->SendMessage(WM_COPYDATA,(WPARAM)(HWND) m_hWnd,(LPARAM)
(LPVOID) &m_MyCDS);
}

"Anders Eriksson" <andis59@gmail.com> schrieb im Newsbeitrag
news:1s37n3yj1am4g.dlg@ostling.com...

Hello,

I'm running VC++ 2005.

I have two program and want to exchange some data, a string, between them.

In the sender program I have this function:

BOOL CFSGClientDlg::SendCommand(CString command)
{
COPYDATASTRUCT cds;
LRESULT rc;
TCHAR *buf;

buf = new TCHAR[MAX_COPY_LENGTH];
memset(buf,'\0',MAX_COPY_LENGTH);
_tcscpy_s(buf,MAX_COPY_LENGTH,sOrderno.GetBuffer());
sOrderno.ReleaseBuffer();

cds.dwData = 0;
cds.cbData = sOrderno.GetLength()+1;
cds.lpData = (void*)buf;

rc = m_pSCMLaserCWnd->SendMessage(WM_COPYDATA,
(WPARAM)AfxGetApp()->m_pMainWnd->GetSafeHwnd(),
(LPARAM)&cds);

if (rc ==NULL)
{
DWORD errcode = GetLastError();
return false;
} // if (rc==NULL)
return true;
}

And in the receiver program I have this:

BOOL CMainFrame::OnCopyData(CWnd* pWnd, COPYDATASTRUCT* pCopyDataStruct)
{
CString sData=(TCHAR*)(pCopyDataStruct->lpData);
... doing stuff with sData...
return CFrameWnd::OnCopyData(pWnd, pCopyDataStruct);
}

I can see that the string I send is OK, but when I get to the receiving
part I get a couple of characters correkt and then just rubbish...

What have I done wrong?

// Anders
--
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so anything strange, or insulting, is due to
the translation.
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