Re: Visible state of menu bitmaps with CmdUI->SetCheck(TRUE)
And for menu items with bitmaps next to them it will show the bitmap in
selected state instead of the checkmark, since there is no room for the
check mark.
AliR.
"AliR (VC++ MVP)" <AliR@online.nospam> wrote in message
news:ncYJh.5594$Um6.4265@newssvr12.news.prodigy.net...
What would you want it to do? SetCheck takes an int not a BOOL. 0 =
unchecked, 1 = checked, 2 = indeterminate state.
These are the only choices you have. So if you call SetCheck for menu
item or toolbar button with anything other than 0 then it will set a check
mark next to it or keep the button pressed.
AliR.
"StevenLK" <StevenLK@newsgroup.nospam> wrote in message
news:%23zowbsmZHHA.588@TK2MSFTNGP06.phx.gbl...
Would anybody know why the bitmaps in my menus do appear depressed when I
am setting the checked state in my command update handler. For example:
ON_UPDATE_COMMAND_UI(ID_SHOW_SPLITVIEW, OnUpdateShowSplitView)
void CSomeDoc::OnUpdateShowSplitView(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck( TRUE );
}
If I have a menu item associated with the ID set to ID_SHOW_SPLITVIEW and
a toolbar resource that contains a button with the same ID
(ID_SHOW_SPLITVIEW ), shouldn't the bitmap be displayed differently in
the dropdown menu when I set the checked state to TRUE?
The button does change its visible appearance in the toolbar however.
Any input whould be much appreciated.
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