Re: command enabling

From:
"AliR \(VC++ MVP\)" <AliR@online.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 24 Jan 2008 10:20:27 -0600
Message-ID:
<l_2mj.5278$Rg1.604@nlpi068.nbdc.sbc.com>
ON_COMMAND lets you handle a menu message, and there by it enables the menu
item, to control the menu item's appearance you would need to use
ON_UPDATE_COMMAND_UI, I'm assuming that's what you meant by COMMAND_UI.

Anyway, in your case you should use ON_UPDATE_COMMAND_UI_RANGE with the
range of id that you will be assigning to your menu items. There is also a
ON_COMMAND_RANGE for handling the menu items messages.

AliR.

"Phil Da Lick!" <phil_the_lick@spammerskissmyarse.hotmail.com> wrote in
message news:13phefki7crnme4@corp.supernews.com...

Hi all,

I know I have to use ON_COMMAND and ON_COMMAND_UI for general command
processing but what about a scenario I have whereby the contents of a menu
aren't known at compile time? The menu is built up with a small number of
items at runtime from an external object and have command IDs beginning at
say 10000 incrementing by 1.

How would I go about command enabling/disabling/processing when clicked
for this in MFC? Ideally I would like my main frame to process these
comamnds.

Cheers,

P.

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