Re: Run time control of file menu
Open the cpp file of the dialog, in the property window select the Events
tab (The yellow lightning bolt).
Then select the UPDATE_COMMAND_UI message for the menu items you want to
control. For each it will make a handler method that takes a CCmdUI * as a
parameter, you can use that variable to manipulate that particular menu
item.
Next override the PreTranslateMessage method using the Overrides tab of the
property window. And put this code in it
BOOL XXXXDialog::PreTranslateMessage(MSG* pMsg)
{
CMenu* pMainMenu = GetMenu();
CCmdUI cmdUI;
for (UINT n = 0; n < pMainMenu->GetMenuItemCount(); ++n)
{
CMenu* pSubMenu = pMainMenu->GetSubMenu(n);
cmdUI.m_nIndexMax = pSubMenu->GetMenuItemCount();
for (UINT i = 0; i < cmdUI.m_nIndexMax;++i)
{
cmdUI.m_nIndex = i;
cmdUI.m_nID = pSubMenu->GetMenuItemID(i);
cmdUI.m_pMenu = pSubMenu;
cmdUI.DoUpdate(this, FALSE);
}
}
return CDialog::PreTranslateMessage(pMsg);
}
AliR
<davep15@gmail.com> wrote in message
news:c232530e-760f-4a9a-923e-d102882fb7be@r37g2000yqd.googlegroups.com...
It is Dialog Based
I'm afraid I still don't understand what to do though.