Re: Adding a Keyboard Interface to a DialogBox???
"Joseph M. Newcomer" <newcomer@flounder.com> wrote in message
news:1svrv2pksa681hkf461odvls50hd1c91ia@4ax.com...
To the dialog box, or a control in the dialog box?
For a control, you can subclass it and use GetDlgCode to return the code to
make all keys
visible.
You should be able to handle WM_KEYDOWN in the dialog class itself.
joe
// Here is the code that I settled on:
BOOL MultiFontDialog::PreTranslateMessage(MSG* pMsg)
{
if (pMsg->message != WM_KEYDOWN)
return CDialog::PreTranslateMessage(pMsg);
if (pMsg->wParam == VK_INSERT) {
OnInsertListBox();
return TRUE;
}
else if (pMsg->wParam == VK_DELETE) {
OnDeleteListBox();
return TRUE;
}
return CDialog::PreTranslateMessage(pMsg);
}
On Thu, 15 Mar 2007 15:56:40 -0500, "Peter Olcott" <NoSpam@SeeScreen.com>
wrote:
I want to add a keyboard interface to a DialogBox. In particular I want to
take
actions based on the <INS> or <DEL> key. Does anyone know how to do this?
Joseph M. Newcomer [MVP]
email: newcomer@flounder.com
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm
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