Re: Threads, objects and classes

From:
wojjed@gmail.com
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 26 Aug 2008 02:06:08 -0700 (PDT)
Message-ID:
<da376bc4-912e-4adf-b97b-22de91c6d352@x41g2000hsb.googlegroups.com>
On 26 Sie, 09:39, Joseph M. Newcomer <newco...@flounder.com> wrote:

Everything should work well.

You should not require access from the main dialog to the thread contexts=

 except for the

most trivial interactions. All other access should be via some kind of=

 interthread

messaging. Otherwise, you are going to have to do a lot of synchroniza=

tion and this will

only lead to you getting into trouble.

Suppose I have

class CThreadOne : public CWinThread {

};

class CThreadTwo : public CWinThread {

};

with various declarations and methods in them. My own philosophy depen=

ds on what I'm

trying to accomplish:

(a) I create threads that are handed parameters and go do their work and =

die. They will

communicate with my main thread via PostMessage, and perhaps the only com=

munication is a

single notification that the thread has terminated
(b) I create service threads that are UI threads and communicate with the=

m via

PostThreadMessage; they communicate back with PostMessage
(c) I create interactive threads that accept input either via PostThreadM=

essage or an I/O

Completion Port using GetQueuedCompletionStatus, and communicate to the m=

ain thread via

PostMessage

A variant of this is that I would create a thread that would do PostMessa=

ge queue

saturation, but I have already presented an essay in which I show how to =

use an IOCP in

the OnIdle handler to dispatch messages and avoid queue saturation.

So typically I would do

CThreadOne * T1 = new CThreadOne;
T1->Create(...);

or

CThreadOne * T1 = (CThreadOne) AfxBeginThread(RUNTIME_CLASS(CThreadOne)=

, ...);

Generally I do not retain pointers to the classes, but if I do, they have=

 to have a

lifetime that lasts as long as I need them, and anything that causes the =

variable to

disappear before I'm done with the thread typically will ensure the threa=

d terminates

cleanly first.

Now I can call methods such as T1->DoSomething(...) to act upon the state=

 of T1, noting

that at all times, if DoSomething is callable from the main thread (which=

 is usually what

I want) I will make sure that there is no concurrent access to any data t=

hat is being

manipulated. This usually means a CRITICAL_SECTION around the protecte=

d area. Deadlock

is a potential problem, whcih is why synchronization should be avoided (t=

his doesn't mean

you don't do it; it means you design your system so it is not necessary; =

if it is

necessary, you MUST do it)

Read my essays on threading on my MVP Tips site, including the one called=

 "The Best

Synchronization is No Synchronization"
                                    =

    joe

On Tue, 26 Aug 2008 00:20:44 -0700 (PDT), woj...@gmail.com wrote:

Hi

I was to make multi-threading application (dialog based), but on the
beggining i was stuck because of this reason: I got one main class
(dialolg) in which i wanted to create two therads which were
declareted in classes CThreadOne and CThreadTwo (CWinThread). I still
dont know how to gain access from main dailog class to threads classes
- how it should look like ? Should I include header files from this
therad classes in main class and then create objects and use
afxbeginthread method ? Or its not the right way ?

Thx in advance for help


Joseph M. Newcomer [MVP]
email: newco...@flounder.com
Web:http://www.flounder.com
MVP Tips:http://www.flounder.com/mvp_tips.htm


when in OnInitDialog() im typing : CThreadOne * T1 = (CThreadOne)
AfxBeginThread(RUNTIME_CLASS(CThreadOne),null,null,null,null);
i got error :
 error C2440: 'type cast' : cannot convert from 'CWinThread *' to
'CThreadOne'
1> No constructor could take the source type, or constructor
overload resolution was ambiguous

is there any the simplest tutorial with mfc dialog based application
and multithreading ?

Thx in advance for help

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