Re: proper way to close a socket?

From:
"Bill" <<don't want more spam>>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 11 Mar 2010 17:12:44 +0800
Message-ID:
<OlH8$rPwKHA.3764@TK2MSFTNGP04.phx.gbl>
Geoff,

The code I showed was from MFC, not from me. So I'm not doing any polling. I
pasted that in to show where the ASSERT is coming from.

My code is deleting the socket object, which according to my comment will
also close the connection.

    delete m_pClientSocket; // this will also close the connection
    m_pClientSocket = NULL;

The help says "The socket object's destructor calls Close for you." so I
guess that's why I think I only need to delete the object.

I do respond to OnClose().

I just put some breakpoints at OnClose(), OnConnect() and OnAccept().
Neither is being hit when I try to connect to a non-existent IP and port,
whether the ASSERT happens or not. The call stack looks like below, which
only tells me it's not coming directly from a call in my code. It looks like
the systems was preparing to do a callback.

Oh, I see if I am patient, I will get a call to OnConnect() with an 10060
(WSAETIMEDOUT) error about 20 seconds after initiating the conenct. I do
have to handle that differently.

I was thinking that maybe the timeout callback was coming in just as I was
deleting the socket object. But it doesn't seem likely as I can get the
ASSERT long before the 20 second timeout occurs. Any way I can determine
what the callback would have been had it not crashed? wParam = 1764 and
lParam = 657850384 or hex 27360010.

Bill

CAsyncSocket::DoCallBack(unsigned int 1764, long 657850384) line 513 + 25
bytes
CSocket::ProcessAuxQueue() line 823
CSocketWnd::OnSocketNotify(unsigned int 1764, long 657850384) line 1127
CWnd::OnWndMsg(unsigned int 883, unsigned int 1764, long 657850384, long *
0x0012f560) line 1815 + 17 bytes
CWnd::WindowProc(unsigned int 883, unsigned int 1764, long 657850384) line
1585 + 30 bytes
AfxCallWndProc(CWnd * 0x009f5798 {CSocketWnd hWnd=0x000110d6}, HWND__ *
0x000110d6, unsigned int 883, unsigned int 1764, long 657850384) line 215 +
26 bytes
AfxWndProc(HWND__ * 0x000110d6, unsigned int 883, unsigned int 1764, long
657850384) line 368
AfxWndProcBase(HWND__ * 0x000110d6, unsigned int 883, unsigned int 1764,
long 657850384) line 220 + 21 bytes
USER32! 7e418734()
USER32! 7e418816()
USER32! 7e4189cd()
USER32! 7e4196c7()
CWinThread::PumpMessage() line 853
CWnd::RunModalLoop(unsigned long 4) line 3478 + 19 bytes
CDialog::DoModal() line 539 + 12 bytes
CSocketApp::InitInstance() line 65 + 11 bytes
AfxWinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char *
0x00141f1e, int 1) line 39 + 11 bytes
SOCKET! 0040dec8() line 30
WinMainCRTStartup() line 330 + 54 bytes

"Geoff" <geoff@invalid.invalid> wrote in message
news:e6cep51nscc07242lblsa06lublh53030h@4ax.com...

On Wed, 10 Mar 2010 10:42:21 +0800, "Bill" <<don't want more spam>>
wrote:

Did I ask this in the right newsgroup? (Just not sure if there is a more
appropriate palce to ask this.) Tnx.


Dr. Joe usually has a lot to say about callbacks and about
CAsyncSocket but he must be busy polishing his new MVP award.

I am not sure why you think you need to poll the handle. What you
should be doing is either closing it with CAsyncSocket::Close when you
are done with your session on your end or else responding to
CAsyncSocket::OnClose and doing any cleanup if it is closed from the
other end.

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