Re: deriving helper class from CWnd

From:
David Wilkinson <no-reply@effisols.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 04 Feb 2008 15:01:53 -0500
Message-ID:
<OGGoKj2ZIHA.5768@TK2MSFTNGP03.phx.gbl>
jbreher wrote:

A philosophical sub-question: By seperating the engine from the UI, I end up
with no human-visible manifestation for the engine class - e.g. no dilaog, no
'window', etc. In other words, it does not appear on the monitor. Is it
'wierd' to derive such an 'invisible' class from CWnd? If this is fairly
normal, do I just leave the visible style out of the Create() parms? What is
the accepted convention for the CRect for such a class?
 

Howevery you can continue to do this in dialog if you want. I think
the problem you are having is due to the fact that your window is not
created before you have set the timer on it.


I concur. However, attempts to Create() the engine (within
<<UI_Cdialog>>::OnInitDialog()) have not solved the issue. Does the
UI_CDialog class need to contain the engine by reference, rather than by
value, for this to work?


jbreher:

IMHO, you are making a mistake by putting OS-dependent concepts like "windows"
and "timers" into your helper class. I like Giovanni's solution.

--
David Wilkinson
Visual C++ MVP

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