Re: Dialog size in pixel

From:
"David Ching" <dc@remove-this.dcsoft.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 19 Jun 2008 22:45:36 -0700
Message-ID:
<4uH6k.6965$89.4202@nlpi069.nbdc.sbc.com>
"Erakis" <Erakis@discussions.microsoft.com> wrote in message
news:28C0C07B-3012-46FD-B892-FF8380CD9D6C@microsoft.com...

Hi, I'm programming an application for Windows CE.

I have to draw/set a bitmap as background of my dialog.

This is like a skinned application. For that, I need to set the dialog
size
to 340x234 "pixels" and not"Base unit" like resource do.

Also I will have to add others components on this dialog like
(Button,TextBox, Label, ListBox, etc...) at a specified position in pixels
sothat they fit on the background image.

If user change de display settings "DPI", the dialog size will changeand I
don't want that ! Because the position/dimension of bitmaps onmy dialog
will
no longer fit.

Is someone have any clues/suggestion to help me with that problem ?


You're stuck with dialog units in the resource editor. But you can fix the
locations/size of the dialog and its controls as it is displayed. In
OnInitDialog(), call MoveWindow() with the desired size, e.g. 340x234. In
OnMove(), move all the child controls to the desired pixel locations.

-- David

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