=?Windows-1252?Q?Re:_Why_we_have_seperate_Create=28=85=29_in_MFC?=

From:
"Tom Serface" <tom@nospam.camaswood.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 5 Jan 2009 14:02:15 -0800
Message-ID:
<6CB60993-AEA3-4E0C-8B20-7F4B84B6CDDF@microsoft.com>
I think you guys are just talking a matter of perspective. Creatinga button
with 'new' requires a corresponding 'delete' somewhere along the line so
it's often easiest to just include the control as a member in the dialog or
view class even if the window is to be dynamically created. The wrappers
for the control are pretty small so, from my perspective, the convenience is
worth the very small cost.

That said, allocating memory for a control object is certainly as legal as
allocating memory for any other kind of object. At the end of the day
someone is allocating the memory even if we don't do it ourselves.

Tom

"Colin Peters" <cpeters@coldmail.com> wrote in message
news:4962800a$1_2@news.bluewin.ch...

Joe,

It's not an error to dynamically create a control. (Unless you didn't mean
to do it in the first place!) And there's lots of circumstances where
dynamic creation is appropriate. Showing/hiding controls has its' place
too, and more often than not it more convenient to do this. But there's
definitely no error in adding a control at runtime.

Joseph M. Newcomer wrote:

It's simple, really. There is a difference between a C++ object and a
kernel object.
Declaring a C++ object declares a C++ object; it does not create the
kernel object that
goes along with it. There are many reasons you would want to decouple
these, such as
needing a variable that represents an existing object.

If it created the button, you would need a separate constructor, that
included parameters
such as the control ID, control rectangle, and parent window. Therefore,
you would not
write

CButton button;

you would write

CButton button(rect, id, this);

or

CButton * button = new CButton(rect, id this);

Note that there are many reasons you want to create pointers to objects,
but be aware that
it is a common beginner's error to think that you have to use 'new'
everywhere, such as
dynamically creating a button. Dynamically creating a button is a
separare concept from
dynamically creating a window, and it is not at all uncommon to have a
structure that
contains a CButton, and you create the structure first (such as a
CDialog-derived class)
and only later create the button object and bind it to the variable. In
addition, there
is another common error: if you want a control to be optional, there is a
belief that you
only create it if you need it. Instead, the typical practice is to
create it at design
time, mark it as invisible/disabled in either the dialog editor or
OnInitDialog, and do a
ShowWindow(SW_SHOW)/EnableWindow(TRUE) when you need it.

So what is it you are actually trying to accomplish?
joe
****
On Mon, 5 Jan 2009 10:11:43 -0800 (PST), Mishra <mt.vijay@gmail.com>
wrote:

Hi All,
I have one question which is not regarding any compilation or logical
issue. It is related to MFC.

In below code,

CButton *pbutton = new CButton; // Just to create object;
Pbutton->create(?) // to create actual button control.

Anyone has idea that what the purpose of having separate Create(?)
function in MFC?
I mean, we could have different CButton Constructor which would
initialize and create Button control also. Then why we have different
function ?Create?

Button control can be created using CButton constructor if MFC would
have allowed us.

Thanks,
Mishra


Joseph M. Newcomer [MVP]
email: newcomer@flounder.com
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm

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