Re: How to get m_hWnd in CDialog
"microwhat" <microwhat@discussions.microsoft.com> wrote in message
news:E0F99DBF-62F2-4F4B-8ECC-7D54CEAE9ED9@microsoft.com...
All of the buttons i'm working with are created in the dialog through
resource manager.
In, OnInitDialog() I call,
ButtonBase.Create(_T("btnbase"),WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON|BS_OWNERDRAW,CRect(varx,vary,20,20),this,
IDC_BBASE);
ButtonBase.LoadBitmapFF(String here);
ButtonBase.SizeToContent();
Button1.Create(_T("btn1"),WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON|BS_OWNERDRAW,CRect(var1x,var1y,59,62),this,
IDC_SETL);
Button1.LoadBitmapFF(String here);
Button2.Create(_T("btn2"),WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON|BS_OWNERDRAW,CRect(var2x,var2y,59,62),this,
IDC_SETH);
Button2.LoadBitmapFF(String here);
This is basically what i have, Their is 30 of the base buttons(ButtonBase)
making a solid bar about 800 pixels long. Button1&2 are the position
indicators.
Event though i have the Tab order set in the dialog through the resource
manager, calling create in a different order seems to change the z-order.
You seem to have a big misunderstanding here. If the buttons are created
through the resource editor then they will appear when the dialog is
displayed, with no code needed. By calling Create you are creating
additional buttons. The z-order that you set in the resource editor is
irrelevant for these redundant buttons.
--
Scott McPhillips [VC++ MVP]