Re: check boxes in a tree

From:
"Tom Serface" <tom@camaswood.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 20 May 2010 08:43:19 -0700
Message-ID:
<#ri5uMD#KHA.3840@TK2MSFTNGP02.phx.gbl>
Any chance you've got some pointer or reentrancy problems? You could be
using the same routine to set both and they are just getting their signals
crossed.

Also, and you probably thought of this already, make sure they are both set
up the same.

Do you have a routine that is managing a hittest and setting some value
either in the data of the tree item or some externally stored array? If so,
maybe one is affecting the other?

Just some ideas.

Tom

"GT" <a@b.c> wrote in message
news:4bf54da8$0$24683$c3e8da3@news.astraweb.com...

Short version:
on a CDialog based dialog, I have a CTreeCtrl based control that contains
a flat list of HTREEITEMs, each with a checkbox. When I add items to it
during OnInitDialog, none of the checkboxes appear ticked, even though I
set some of them checked and stepping through the code suggests that they
should be.

Calling the same code dynamically after the OnInitdialog has finished and
the items do get ticked.

Help!

Long version:
I have a dialog in my application that allowed the user to turn on and off
various options. There are 2 tree controls on the dialog. The tree on the
left has fixed content - an entry for each of the 8 areas of my
application and is populated in my OnInitDialog. The tree on the right is
populated on demand and contains a flat list of entries relevant to any
one section of my application. Each entry on the right hand tree has a
checkbox. My current set of checks is defined in a 2d bool array called
m_bColumnView. All are CTreeCtrl + CDialog derivatives.

In my OnInitDialog, I populate the tree on the left and that works OK
(there are no checkboxes). I also default the tree on the left to the
first section, which triggers my OnTvnSelchangedTree event operation,
which does a few basic checks, then calls my PopulateList() operation to
populate the tree on the right, thereby giving the dialog some default
entries. The PopulateList method creates a mask:

UINT iMask = TVIF_TEXT|TVIF_IMAGE|TVIF_SELECTEDIMAGE|TVIF_PARAM;

Then adds a series of tree items with checkboxes, therefore, I have a
series of lines like this:

m_treeRHS.SetCheck(m_treeRHS.InsertItem(iMask, "Name", 2, 2, NULL, NULL,
col_name, TVI_ROOT, NULL), m_bColumnView[m_iTreeItem-1][col_name]);

When I click through the sections on the left the tree on the right is
populated by PopulateList() and behaves perfectly, but when I trigger
PopulateList() during my OnInitDialog, the tree on the right is populated
with all the right entries, but no checkboxes are tickes. I have stepped
through the code and they definitely should be ticked, they just don't
appear ticked on the screen.

Any idea whats going on??

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