Re: different languages: text file for each language | method to add these text files to the items

From:
"David Ching" <dc@remove-this.dcsoft.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 21 Jun 2010 17:35:19 -0700
Message-ID:
<13EB1A75-8A93-439E-9B5B-368CF5F6D789@microsoft.com>
"mfc" <mfcprog@googlemail.com> wrote in message
news:80f62160-4400-4f2e-b5fb-dbfcb6b29667@u7g2000yqm.googlegroups.com...

Moreover if I import such a file to my project at the startup, is it
also a common method to add every text string (depended on the
selected language) in the OnInitialUpdate() and the OnUpdate() method
by myself or is there any mechanism getting always the correct
textstring for each item (button etc.)?

e.g. adding every text string by myself

m_btnMenu1Ok.SetButtonText(GetLanguageTextString(ID_BTN_OK));
where GetLanguageTextString() will return the correct text string
(dependent of the selected language)

Or is there any mechanism - e.g. in the paint method of a view - to
get always the right text string for each item dependent of the
selected language - without the need to add every text string
manually?


The way I did it is to store the localized strings in separate xml files,
one for each language. Load the appropriate xml file on startup. Each time
a window is shown, iterate its child controls looking for the child id in
the xml file; if found, read the localized string from the xml, and use
SetWindowText() to set the control's text. I put all this code into e.g. a
CLocalizedView or CLocalizedDialog or CLocalizedWnd class and overwrote the
appropriate startup methods of each one, e.g.
CLocalizedView::OnInitialUpdate() and CLocalizedDialog::OnInitDialog().
This makes it automated.

-- David

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