Re: How to add a Dialog in a View
I disagree with doing it this way. If he is only going to display an image
on a window why go through the overhead of CFormView and a CStatic. Why not
simply draw the image himself in the views paint routine. This way he has
full control, if later he wants to add scrolling he can do that (where if he
had a CFormView with a static control it would be difficult), and also can
avoid flickering by overriding the erasebackground message.
void CMyView::OnPaint()
{
CPaintDC dc(this);
CMemDC MemDC;
MemDC.CreateCompatibleDC(&dc);
int Saved = MemDC.SaveDC();
MemDC.SelectObject(m_Bmp);
//calculate X, and Y based on the window size and Width and Height
of bitmap
....
dc.BitBlt(X,Y,Width,Height,&MemDC,0,0,SRCCOPY);
MemDC.RestoreDC(Saved);
}
AliR.
"Scott McPhillips [MVP]" <org-dot-mvps-at-scottmcp> wrote in message
news:OPU5jGydJHA.2400@TK2MSFTNGP03.phx.gbl...
The view should be a CFormView and you would place a CStatic (picture
control) on the CFormView dialog template. You can display the image by
calling the CStatic SetBitmap with the SS_CENTERIMAGE option.
You may also want to adjust the size and centering of the CStatic. Your
CFormView receives the WM_SIZE message when its size changes, and in the
OnSize message handler you can call the CStatic MoveWindow function to
center and size the control.
"97612" <97612@discussions.microsoft.com> wrote in message
news:49E113AA-AAA0-4CE6-87D2-50C5B2B6A5B4@microsoft.com...
Thanks for all replier.
But another question is that how to set a preview image in the middle of
a
View?
--
Scott McPhillips [VC++ MVP]