CMemDC is pretty cool. It is simply an extention of CDC that automatically
is called it bitblts it content onto the original dc.
AliR.
I've never tried the CMemDC method so I can't comment, but I'm glad it
worked for him. I've never noticed any annoying flicker either so I
probably would try to get rid of it if I were writing that often to my
list control. This is useful information for that eventuality.
Tom
"Giovanni Dicanio" <giovanniDOTdicanio@REMOVEMEgmail.com> wrote in message
news:eQSkEaWTJHA.3668@TK2MSFTNGP03.phx.gbl...
Hi Tom,
I think that 10 updates per seconds are few :)
I tried 100 updates in less than a second, and using the technique of
painting to a CMemDC (as I posted above), I have zero flickering.
I belive the key here is to use CMemDC as described here:
http://69.10.233.10/KB/GDI-plus/what_is_a_basename_.aspx
The handlers for WM_ERASEBACKGROUND, WM_PAINT and WM_SIZE for a class I
derived from CListCtrl are like these:
<code>
BOOL CMyListCtrl::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
UNUSED_ALWAYS(pDC);
// return CListCtrl::OnEraseBkgnd(pDC);
return TRUE;
}
void CMyListCtrl::OnSize(UINT nType, int cx, int cy)
{
CListCtrl::OnSize(nType, cx, cy);
GetClientRect(m_rectClient);
CHeaderCtrl* pHC;
pHC = GetHeaderCtrl();
if (pHC != NULL)
{
CRect rectHeader;
pHC->GetItemRect( 0, &rectHeader );
m_rectClient.top += rectHeader.bottom;
}
}
void CMyListCtrl::OnPaint()
{
CPaintDC dc(this); // device context for painting
// Paint to a memory device context to reduce screen flicker.
CodeProject::CMemDC memDC(&dc, &m_rectClient);
// Let the window do its default painting...
CWnd::DefWindowProc( WM_PAINT, (WPARAM)memDC.m_hDC, 0 );
}
</code>
Note that I used a custom CodeProject:: namespace above, because it seems
that VS2008 SP1 (ex Feature pack) defines a new CMemDC class (but I
wanted to use the CodeProject's one).
I use also a LVN_GETDISPINFO notification in is reflected form, such that
it can be handled in the CListCtrl-derived class, and the body of this
handler is something like this:
<code>
void CMyListCtrl::OnLvnGetdispinfo(NMHDR *pNMHDR, LRESULT *pResult)
{
NMLVDISPINFO *pDispInfo = reinterpret_cast<NMLVDISPINFO*>(pNMHDR);
*pResult = 0;
if (pDispInfo->item.iItem < 0 ||
pDispInfo->item.iItem >= GetDB()->Count())
{
return; // requesting invalid item
}
if (pDispInfo->item.mask & LVIF_TEXT) {
const Database::Record * pRec =
GetDB()->GetAt(pDispInfo->item.iItem);
LPCTSTR pszResult = TEXT("");
switch (pDispInfo->item.iSubItem)
{
case COL_NAME: pszResult = pRec->Name.GetString(); break;
case COL_SURNAME: pszResult = pRec->Surname.GetString();
break;
case COL_CITY: pszResult = pRec->City.GetString(); break;
}
pDispInfo->item.pszText = const_cast<LPTSTR>(pszResult);
}
if (pDispInfo->item.mask & LVIF_IMAGE) {
pDispInfo->item.iImage = -1;
}
if (pDispInfo->item.mask & LVIF_STATE) {
pDispInfo->item.state = 0;
}
}
</code>
G