Re: local static variable (just a curiosity, btw)

From:
"Tom Widmer [VC++ MVP]" <tom_usenet@hotmail.com>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 27 Apr 2007 11:44:42 +0100
Message-ID:
<#MexRkLiHHA.4676@TK2MSFTNGP02.phx.gbl>
Mycroft Holmes wrote:

Hi,

recently we found a concurrency error caused by code like this:

struct myClass
{

 static DWORD getTheGlobalConstant()
 {
  struct perform
  {
   static DWORD computation()
   {
   // compute the result
   // this takes some time
   // but the result is always the same

   // e.g. assume we compute the 123456th prime :)

    return result;
   }
  };

  static const DWORD x = perform::computation();
  return x;


Under the hood, that is going to be something like:

//both are statically initialized:
static const bool __x_is_initialized = false;
static const DWORD x = 0;

//dynamic initialization:
if (!__x_is_initialized)
{
   __x_is_initialized = true; //1
   x = perform::computation(); //2
}

return x;

 }

getTheGlobalConstant is invoked by several threads at a time: it was not
made thread-safe on purpose, since we don't care about x being computed more
than once, as it always has the same value. however, occasionally the return
value is 0, so x is returned before it's ever been computed (we know it for
sure, because we divide by x and we got an integer division by 0).
is this possible?


Well, if you look at the code above, a thread might read
__x_is_initialized as true but still get the default value for x. Even
if you switch around lines 1 and 2, the compiler or CPU might reorder
the writes to the two static variables, since such a reordering is valid
for a single thread in the absense of any memory barriers.

we thought about two workarounds: the first is declare a global constant

const DWORD triggerAssignment = myclass:: getTheGlobalConstant();


That will work, since the initialization should be done prior to
starting your other threads.

but then another proposal came out:

  static const volatile DWORD x = perform::computation();
  while (x == 0) {}
  return x;

Would it work?


On VC2005, volatile has memory barrier semantics, and writes to volatile
DWORDs should be atomic, so I think it will work, yes. You might end up
unnecessarily spinning of course. I think I much prefer this alternative
though, since I don't like loops that look infinite:

static const volatile DWORD x = 0;
if (x == 0)
   x = perform::computation();
return x;

Tom

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