Re: multi-process singleton DLL

From:
"Ben Voigt [C++ MVP]" <rbv@nospam.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Mon, 23 Jul 2007 13:34:29 -0500
Message-ID:
<O6Eb$gVzHHA.1188@TK2MSFTNGP04.phx.gbl>
"PaulH" <paul.heil@gmail.com> wrote in message
news:1185210047.440472.182490@g4g2000hsf.googlegroups.com...

Instead of using IPC, wouldn't it be possible to use DuplicateHandle()
such that ProcessA opens the DLL and gets the original resource
handle, then Process B opens the DLL and gets a DuplicateHandle()?

I'm glad you mentioned the second process. I didn't consider what
would happen to Process B if Process A closed the resource. What about
using the DLL to keep a reference count of all the handles created,
then it could wait for the reference to become 0 before it really
releases the resource. Would that work?


What if I call TerminateProcess on process A? (Perhaps via Task Manager ->
End Process) Then

(1) Your cleanup code in process A won't run.
(2) Any resources owned by process A get freed by Windows.

I'm not sure, maybe DuplicateHandle fixes problem #2. #1 is still going to
be a big problem. Even to call DuplicateHandle the second process needs a
handle to the first, and the value of the resource handle inside the first
process. This is non-trivial when the first process quits. Then you have
to replace the shared data with another process's copy of the handle...
you're going to need shared segments and cross-process (named) mutexes to
synchronize access to the shared data. Probably easier to just go with a
named pipe.

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