Re: CreateThread / CRT

From:
"Mark Salsbery [MVP]" <MarkSalsbery[MVP]@newsgroup.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Tue, 29 Jan 2008 09:28:59 -0800
Message-ID:
<423BF3A7-3039-47D7-8C06-2FC32A22CE9D@microsoft.com>
Interesting...

If you want to ask him about it, he's always on microsoft.public.vc.mfc

I've disagreed with many parts of his essays in the past.

Mark

--
Mark Salsbery
Microsoft MVP - Visual C++

"Ulrich Eckhardt" <eckhardt@satorlaser.com> wrote in message
news:jpl375-brf.ln1@satorlaser.homedns.org...

Mark Salsbery [MVP] wrote:

http://www.flounder.com/badprogram.htm#beginthread


Very interesting read, but I think the author has it backward what a
certain
compiler guarantees 'volatile' to do[1] and what the C or C++ standards
guarantee. Claiming that declaring even just a flag volatile was enough to
work in a multithreaded environment is definitely wrong, in the sense that
it relies on an implementation detail of a certain compiler (or maybe a
requirement of the win32 API), but that's the case with all multithreaded
programming anyway.

Further, the claim that accesses to an object guarded by a
CRITICAL_SECTION
are unsafe if the object itself is not 'volatile' is plainly wrong. If
this
was true it would mean that you couldn't use e.g. a CString safely,
because
the volatile doesn't e.g. affect the internal types of that object.

Uli

[1] I'm reading the "Using PeekMessage anywhere" paragraph, particularly
referring to the phrase

"The BOOL variable access is carefully synchronized, which is
 unnecessary, and it is not declared volatile, which is necessary."

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