question: shared global pointer

From:
"Mycroft Holmes" <m.holmes@nospam.it>
Newsgroups:
microsoft.public.vc.language
Date:
Tue, 21 Nov 2006 17:12:38 +0100
Message-ID:
<eBM0efYDHHA.3604@TK2MSFTNGP03.phx.gbl>
Hi to all,

This is more a design question. We have a low-level class that needs uses a
void* for its internal state; there are 3 possible cases, null pointer, a
global constant and anything else is assumed to be a malloc'ed pointer.
the global constant is returned by a static member function, and at first it
was:

class LowLevel
{
public:

 static const void* BUSY()
 {
  static int BUSY_PLACEHOLDER = 0;
  return &BUSY_PLACEHOLDER;
 }

   // ...
};

this had some good side effects, as BUSY() returns a "true pointer", which
is not malloc'ed; there is no concurrency problem and moreover VC2005 is
able to display BUSY_PLACEHOLDER aside of the pointer value, so that at
debug time we could easily knew what the pointer was.
unfortunately the class is now shared between an exe and a dll, so that
BUSY() would return two different pointers, so we (urgh!) reverted to a
constant:

 static const void* BUSY()
 {
  return reinterpret_cast<const void*>(ptrdiff_t(1));
 }

this works, since ptrdiff_t has the right length, and malloc won't return
0x000...01, but it's definitely ugly. Is there some other reasonable
solution for the problem?

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