Re: how to export "DllCanUnloadNow" (prototypied in objbase.h) without .DEF file

From:
"Mario Semo" <mario_semo@Xhotmail.com>
Newsgroups:
microsoft.public.vc.language
Date:
Thu, 13 Mar 2008 21:41:14 +0100
Message-ID:
<uZEDpqUhIHA.3940@TK2MSFTNGP05.phx.gbl>
Ben,

"Ben Voigt [C++ MVP]" <rbv@nospam.nospam> schrieb im Newsbeitrag
news:OLt6fjUhIHA.5208@TK2MSFTNGP04.phx.gbl...

#pragma comment(linker, "/EXPORT:DllCanUnloadNow")

#pragma comment(linker, "/EXPORT:_DllCanUnloadNow@0")


But now the name is wrong, when COM looks for "DllCanUnloadNow" with
GetProcAddress, it won't find it.


But
a) extern "C" __stdcall functions are always mangeled (decorated) by VC++
and the function is prototyped this way.
b) what whould be the correct way to export?
c) when i ignore the prototype in the windows header file and change it to

extern "C" __declspec(dllexport) unsigned long __stdcall DllCanUnloadNow()
/* use unsigned long instead of HRESULT so i do not need to include
windows.h */

and implement this function, then i have 2 binaries based on 2 different
sources:

=== dll1.cpp ===
#include <windows.h>
STDAPI DllCanUnloadNow()
{ return 0; }

//#pragma comment(linker, "/EXPORT:DllCanUnloadNow") // this will give a
linker error since __stdcall functions are decorated.
#pragma comment(linker, "/EXPORT:_DllCanUnloadNow@0")
=================

===== dll2.cpp =======
extern "C" __declspec(dllexport) unsigned long __stdcall DllCanUnloadNow()
/* use unsigned long instead of HRESULT so i do not need to include
windows.h */
{
 return 0;
}
==================

and dumpbin /Exports dll.dll
(for both dlls)

gives exactly the same result!

          1 0 00001005 _DllCanUnloadNow@0 = @ILT+0(_DllCanUnloadNow@0)

So, the question is : how to implement DllCanUnloadNow with VC++ (without
..DEF file)

thx,
mario.

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