Memory corruption of DLL class object

From:
=?Utf-8?B?Qm9IdWFuZw==?= <BoHuang@discussions.microsoft.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 20 Feb 2009 12:11:01 -0800
Message-ID:
<AF436496-3B24-4A37-A91E-0FE985B2490F@microsoft.com>
I started to use Nvidia's nvImage library (nvImage.dll) for loading images.
It has been around for years.

But even at my program entry point, which I would assume has not been tinted
with possible mem leaks/corruptions in my app later on, I am seeing this:

BOOL myMFCApp::InitInstance()
{
nv::Image* pImg = new nv::Image();

//app breaks here with message "This may be due to a corruption on the heap"
//specifically, the call stack breaks at
//'retval = HeapFree(_crtheap,0,pBlock)' in free.c
delete pImg;

//Or alternatively, this triggers stack corruption too at end of this block
{
nv::Image img;
}

//rest of my init
}

More interestingly, my laptop (Vista Ultimate) and desktop (Vista Business),
using both MSVC 9.0.21022.8 RTM, I get different behaviors:

Desktop:
Does not break or yield any error for the stack allocated example.

Laptop:
Breaks for both stack and heap examples. Moreover, a member std::vector in
nv::Image has a seven figure size instead of zero.

I don't think Nvidia's library has problems. I have the source and even
recompiled the DLL to explicitly clear the std::vector but still the huge
size and memory corruption occurs in my MFC App.

I have to note that as long as I don't delete the nv::Image objects, I can
use all its functionalities and my app runs fine.

How would I know if I am linking/using the DLL properly?

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