Re: Cross Compile Windows DLL for OS X?
"aao" <aao@work.com> wrote in message
news:eelmIhXcHHA.648@TK2MSFTNGP04.phx.gbl...
depends what you DLL does, what libraries it uses etc. In general you need
portable library for threading, sockets. Portable UI is usually a bad
idea, there are no good portable libraries out there for UI, you might be
better
There are plenty of portable UI libraries, both for widgets and 3-D
graphics:
wxWindows, gtk, sdl, opengl
Even X11 works fine on Windows if you run an X-Server.
off keeping 2 versions of it. Rest of the code is usually easily portable
if it is ANSII-like(if it is not you have a lot of work to do). OS X is
pretty much Linux so just compile your code into .so. Word of advise - do
not try
You will get .so files, but they need to be compiled for the specific
processor family (OS X isn't Intel only) and core library (different major
versions of glibc for example aren't compatible).
to use any of the GNU libraries on Windows (for example ptrhreads or
T) - it will severely cripple your Windows build. Same goes for Windows
reincarnation of gcc.
"Daneel" <michael.ransburg@gmail.com> wrote in message
news:1174585944.720588.29200@p15g2000hsd.googlegroups.com...
Hi all,
is it possible to cross-compile a windows dll for OS X? I'm on Windows
XP with VC++ 6.0 currently (but I could upgrade to newer versions if
necessary).
Many thanks,
Michael