Re: C++ Version 6 app using c++ version 8 dll

From:
"Tom Serface" <tom.nospam@camaswood.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 10 Apr 2007 17:01:11 -0700
Message-ID:
<1F03B92F-4C19-49E5-A629-83FB9E95719F@microsoft.com>
I've had issues before where there's been an extension DLL that used an
older version of MFC than my main program and I got it to work, but these
days I mostly statically link MFC in DLLs to get around that problem.
You're right, it's tough to develop, install, deploy, etc.

Tom

"Joseph M. Newcomer" <newcomer@flounder.com> wrote in message
news:2k8o131v811jtmnpl54l13evoehdt5r6fq@4ax.com...

Multiple MFC DLLs will cause all kinds of disasters. For example, if you
have any
handles, the handle maps are disjoint. Types like CString and the MFC
collections will
probably crash and burn horribly. There is all kind of MFC context which
will not be set
up properly. Even if you have a pure C interface, there are an amazing
number of
assumptions that MFC makes about who controls the environment, and if two
different MFC
DLLs each think they own the world, there is going to be trouble.

If you use MFC, you can't pass any MFC-based object back to the caller, or
handle
references to any MFC-based object passed in. So the "pure C" interface
has to be exactly
that: only C objects can pass, and even then, pointers to structs will
likely lead to
disasters, and that includes pointers-to-character-arrays unless all
allocation is done by
the main executable and the DLL never, ever reallocates anything.

It is a lot of obscure rules to keep in mind, and one little error will
cause the whole
thing to crumble. Overall, a fairly risky strategy.
joe

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