Re: Visual C++ vs Visual C#

From:
"Ben Voigt" <rbv@nospam.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Mon, 20 Nov 2006 15:12:39 -0600
Message-ID:
<uyeoBiODHHA.4372@TK2MSFTNGP03.phx.gbl>
"Bo Persson" <bop@gmb.dk> wrote in message
news:4se97uFv77siU1@mid.individual.net...

Pierre Asselin wrote:

Victor Bazarov <v.Abazarov@comacast.net> wrote:

Ganesh wrote:

According to my 10 years exp in C++, my advice is start C -> C++
-> VC++. If you want to do some real development and most
optimized, it's always recommended to go for C++.


Totally disagree on the beginning of the sequence. DO NOT start
with C. A huge waste of time.


I know that's what people likeStroustrup recommend, but... I
watched one guy try to learn C++ directly and that was a mistake.
I think he would have done better by learning C first.

Any experience counter to mine ? It might be off-topic in this ng
but I would be interested.


So that's one guy. Not a lot of statistics. :-)

One problem is that there are lots of things in C that you really don't
need much, once you have learned C++. Why bother learing that first, just
to have to unlearn it later?

Things like malloc, printf, strcpy, fgets, that << is a shift operator,
how to simulate pass by reference using pointers, why you can't have both
f(int) and f(long), etc.


Can we come to a consensus that it's best to first learn the common elements
of C/C++, then move on to more object-oriented C++ abilities?

Sure it's fine to use new/delete when you start dynamic memory management,
but this whole idea of defining a custom class in a hello world program is
just ridiculous. Frankly, using puts to print a couple strings and avoid
hitting namespaces in a first example is fine, std::cout can be introduced
when you would start using printf and format specifiers (admittedly still
very early, but not immediately). First learn algorithms with plain
structs, then learn encapsulation. Without passing some pointers around,
how can people ever learn how a this pointer really works?

And I've never "unlearned" strcpy, << as shift operator, etc. Also any C++
programmer should recognize printf just so they don't freak when their pair
programmer does printf debugging.

Bo Persson

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