Re: how to maximize reusability?

From:
David Wilkinson <no-reply@effisols.com>
Newsgroups:
microsoft.public.vc.language
Date:
Thu, 11 Oct 2007 07:32:28 -0400
Message-ID:
<u1vznp$CIHA.5600@TK2MSFTNGP04.phx.gbl>
Jack wrote:

Hello,
I wonder what are the general methods to reuse a class component as much as
possible?
Like the case I showed you guys a few days ago

class CPerson : public CPathFinder
{
};

class CSupervisor : public CPerson
{
};

I'd like to declare and define once for one single method...
Some behaviours of classes are common, but don't know if I should put it in
the base class or derived class....
For example:
class CPathFinder
{
      Render()
};

Render() is used in CPerson and CSupervisor. But Render() in CPathFinder
doesn't make sense cos it is not a tangiable object at all. How do I do
classifications and encapsulations here? also if I put render in CPerson, Do
all classes derived from CPerson needn't to declare and define the same
method again? That should be what is meant by "reusable"? No???


Jack:

I'm not sure if I understand your question, but new virtual functions
can be introduced at any level of a class hierarchy, and then
overridden/implemented in classes derived from that level as necessary.
Not all the virtual functions have to be members of the ultimate base
class (here CPathFinder).

class CPathFinder
{
};

class CPerson : public CPathFinder
{
   virtual void Render() = 0;
};

class CSupervisor : public CPerson
{
   virtual void Render();
};

Of course CPathFinder has to provide some functionality (or interface)
used by CPerson, or the derivation does not make sense.

--
David Wilkinson
Visual C++ MVP

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