RE: serial communication

From:
=?Utf-8?B?VG9tIEJydXluZWVs?= <tombruyneel@freedownloads.be>
Newsgroups:
microsoft.public.vc.language
Date:
Thu, 19 Apr 2007 07:18:04 -0700
Message-ID:
<15D36FE4-00DC-4E84-8C40-3916C9D03076@microsoft.com>
ok, I found the problem (after playing with my settings abit). Apparently a
ReadTotalTimeoutMultiplier of 2 is too short for some com ports/mobos/pc's
(not all of them had the problem). When I set it to 16 instead of 2
everything works as expected. But now i have a new problem. How can I detect
an inter character timeout of 2 ms?

"Tom Bruyneel" wrote:

I'm having a problem with my serial communication, the following function is
executed in a thread.

int KissLayer::readSerial()
{
    KissLayer * kissobj = KissLayer::instance();
    lock lck(kissobj->monitortimeout, false);
    std::vector<UCHAR> receivedmes;
    //parsen
    UCHAR receivedstat; //bit 0: begin bericht ontvangen
                                //bit 1: einde bericht ontvangen
                                //bit 2: ACK ontvangen
                                //bit 3: WACK ontvangen (niet in gebruik)
                                //bit 4: NACK ontvangen (niet in gebruik)
                                //bit 5: ESC ontvangen
                                //bit 6: IGNORE ESC (aka mss framenumber)
                                //bit 7: CRC bezig
    receivedstat = 0x00;

    while (kissobj->fcontinue)
    {
        UCHAR charac;
        if (!kissobj->serial.ReadByte(charac))
        {
            //ICR Timeout
            if (receivedstat > 0)
            {
                std::cout << "clear all ic timeout or nothing received" << std::endl;
                //ic timeout, nack sturen als het niet over ACK gaat
                if ((receivedstat & 0x04)==0)
                {
                    UCHAR ackbytes[1];
                    ackbytes[0] = 0x15;
                    kissobj->sendData(ackbytes, 1);
                }
                //alle buffers leegmaken
                receivedstat = 0x00;
                receivedmes.clear();
            }
        }
        else
        {
            //put solution here

            if ((receivedstat & 0x02)!=0)
            {
                if ((receivedstat & 0x80)!=0)
                {
                    receivedmes.push_back(charac);

                    bool crcok = false;

                    std::vector<UCHAR> message;
                    message.assign(receivedmes.begin(), receivedmes.end());
                    UCHAR seqnum = message[1];

                    std::cout << "end message number:" << std::hex <<
int(static_cast<unsigned char>(seqnum)) << std::endl;

                    if ((seqnum == 0xFF) || (seqnum == kissobj->externalframenumber + 1) ||
(seqnum == 0x00 && kissobj->externalframenumber == 0xFF) || (seqnum ==
kissobj->externalframenumber) || kissobj->syncing)
                    {

                        kissobj->helper.decapsulateKiss(message, &crcok);
                        if (crcok)
                        {
                            kissobj->helper.unEscapeVic(message);

                            //zelfde nummer als vorige = negeren!
                            if (seqnum != kissobj->externalframenumber)
                            {
                                std::cout << "data naar vic laag sturen" << std::endl;
                                kissobj->singlebuffer->pushkiss(message);
                            }

                            //ack versturen
                            UCHAR ackbytes[2];
                            ackbytes[0] = 0x06;
                            ackbytes[1] = seqnum;
                            kissobj->sendData(ackbytes, 2);
                        }
                        else
                        {
                            kissobj->helper.unEscapeVic(message);
                            //crc niet goed, nack sturen
                            UCHAR ackbytes[1];
                            ackbytes[0] = 0x15;
                            kissobj->sendData(ackbytes, 1);
                        }

                        //ok: volgende bericht
                        kissobj->externalframenumber = seqnum;
                        kissobj->syncing = false;
                    }
                    else
                    {
                        //desync probleem: VIC layer waarschuwen zodat een cancel verstuurt
kan worden en de buffer kan geleegd worden
                        //TODO: applicatie verwittigen
                        std::cout << "sync_probleem";
                    }

                    //alle bits afzetten
                    receivedstat = 0x00;
                    //buffer vrijmaken
                    receivedmes.clear();
                }
                else
                {
                    //crc bit aanzetten
                    receivedstat = receivedstat ^ 0x80;
                    receivedmes.push_back(charac);
                }
            }
            //is er een ack
            else if ((receivedstat & 0x04)!=0)
            {
                UCHAR acknumber = charac;
                    std::cout << std::hex << "ack nummer: " << std::hex <<
int(static_cast<unsigned char>(acknumber)) << std::endl;
                if (acknumber == kissobj->framenumber)
                {
                    kissobj->waitingforanswer = false;
                    //alle bits afzetten
                    receivedstat = 0x00;

                    if (kissobj->framenumber < 0xFF) kissobj->framenumber++;
                    else kissobj->framenumber = 0x00;

                    //volgende bericht
                    kissobj->bufferkiss_send_next.notify_one();
                }
            }
            //is er een escape
            else if ((receivedstat & 0x20)==0 || (receivedstat & 0x40)!=0)
            {
                switch(charac)
                {

                 snipped>
                
default:
                    //ignore bit afzetten
                    receivedstat = receivedstat & 0xBF;
                    receivedmes.push_back(charac);
                }
            }
            else //er was een escape
            {
                //escape afzetten
                receivedstat = receivedstat^0x20;
                receivedmes.push_back(charac);
            }
        }
    }

    return 0;
}

the readbyte function called in the above function looks like this

bool CSerialPort::ReadByte(UCHAR &resp)
{
    BYTE rx;
    resp=0;

    DWORD dwBytesTransferred=0;

    if (HasOverlappedIoCompleted(&ovRead))
    {
        ReadFile (hComm, &rx, 1, &dwBytesTransferred, &ovRead);
    }

    if (!GetOverlappedResult(hComm, &ovRead, &dwBytesTransferred, TRUE)) return
false;

    if (dwBytesTransferred == 1)
    {
        resp=rx;
        return true;
    }

    return false;
}

The timeout for the serial read is 2 ms. Now the problem is, everything goes
fine until the last character is received. At that moment the output would be
something like

clear all ic timeout or nothing received
end message number: <some number>

But when I debug the line
if ((receivedstat & 0x02)!=0)
is hit before the Inter character timeout code part. After that it jumps to
the inter character timeout code and then back to message parsing code. This
ofcourse gives problems because at that point my vector buffer is being
emptied and read at the same time so i only got a part of my message to
parse. It looks like the function is being executed twice, how is this
possible?

A solution I came up with is putting the thread to sleep for a short time on
the line where the comment "//put solution here" shows. However I don't like
that solution and it still doesn't give me an understanding of the problem. I
hope I explained the problem adequate enough. Could somebody please help me?

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