Re: a *working* PostThreadMessage() implementation...?

From:
".rhavin grobert" <clqrq@yahoo.de>
Newsgroups:
microsoft.public.vc.mfc
Date:
Wed, 1 Oct 2008 11:45:32 -0700 (PDT)
Message-ID:
<23a856cc-adfe-443f-8a41-4ec734feb02c@2g2000hsn.googlegroups.com>
On 1 Okt., 19:58, "Scott McPhillips [MVP]" <org-dot-mvps-at-scottmcp>
wrote:

".rhavin grobert" <cl...@yahoo.de> wrote in message

news:af8a592c-31d5-439e-b547-5e6bb649d6d8@h60g2000hsg.googlegroups.com...

in order to not reinvent the weel, has anyone already coded a
*working* PostThreadMessage implementation?
eg. an impl that has a queue of a variable, self managing size and
that - of course - doesnt drop messages just because some other thread
is in some dialog modal loop?


Is there something about the built in implementation that does not meet y=

our

needs? You know, I suppose, that PostThreadMessage should only be used=

 to

post to threads that do not display any GUI. With that limitation, the
queue is enormous and is not affected by other threads.

--
Scott McPhillips [VC++ MVP]


i want a message queue that doesnt care what the threads do currently
and who's got GUIs.
how about that aproach (not fully functional yet, QUAD = unsigned
__int64):

______________________________________________________

#define MSGBUFFER_INITIAL_SIZE 50 // queues initial slots
#define MSGBUFFER_DEFLATE_THRESHOLD 100 // if MaxSize - UsedSize is
smaller...
#define MSGBUFFER_DEFLATE_SIZE 25 // ...deflate buffer to
UsedSize + this
#define MSGBUFFER_INFLATE_SIZE 25 // increase by this if buffer
is to small

#pragma pack (push, 1)
struct SQTrdMsg {
    QUAD qCommand;
    QUAD qParam;
    QUAD qAux;
    void* pBody;
    BYTE bFlags;
};
#pragma pack (pop)

class CQThread : public CWinThread
{

    //* ... usual stuff here ... */

private:
    // initialize message buffer and start functionality
    bool _MsgBufferStart();
    // free all memory used by message buffer, stop message buffering
    bool _MsgBufferStop();
    // add a new message to queue
    bool _MsgBufferAdd(QUAD qMsg, QUAD qParam, QUAD qAux, PCVOID pBody,
BYTE bFlags = QTMF_DELETEBODY);
    // add a new message to queue
    bool _MsgBufferAdd(SQTrdMsg const* pMsg);
    // unshift buffers oldest message from queue
    bool _MsgBufferUnshift(SQTrdMsg* pTM);
    // deflate queues buffer
    bool _MsgBufferDeflate();
    // inflate queues buffer
    bool _MsgBufferInflate();
    // copy contents of old queue into new buffer
    void _MsgBufferRelocate(SQTrdMsg* pNewBuffer);

    UINT m_nQueueLast; // last used slot in queue
    UINT m_nQueueSize; // overall size of queue
    UINT m_nQueueFirst; // first used slot in queue
    UINT m_nQueueMax; // queues maximum allocation
    SQTrdMsg* m_pQueueBuffer; // the allocated queue buffer

    HANDLE m_hMessage;
    CRITICAL_SECTION m_critMessage;
};

//-------------------------------------------------------------------------=
----
// initialize message buffer and start functionality
bool CQThread::_MsgBufferStart()
{
    m_hMessage = ::CreateEvent(NULL, TRUE, FALSE, "QTreadMsgHnd");

    m_nQueueLast = 0;
    m_nQueueSize = 0;
    m_nQueueFirst = 0;
    m_pQueueBuffer = (SQTrdMsg*) malloc(sizeof(SQTrdMsg) *
        MSGBUFFER_INITIAL_SIZE);

    return (m_hMessage != 0);
}

//-------------------------------------------------------------------------=
----
// free all memory used by message buffer, stop message buffering
bool CQThread::_MsgBufferStop()
{
    if (m_hMessage == 0)
        return true;
    EnterCriticalSection(&m_critMessage);
    bool bRet = (::CloseHandle(m_hMessage) != FALSE);
    m_hMessage = 0;
    SQTrdMsg TM;

    // remove all message-heads from queue, optionally deleting the body
    while (_MsgBufferUnshift(&TM))
    {
        if ((TM.bFlags & QTMF_DELETEBODY) != 0)
            delete TM.pBody;
    }

    // free queues still allocated memory
    free(m_pQueueBuffer);
    LeaveCriticalSection(&m_critMessage);
    return bRet;
}

//-------------------------------------------------------------------------=
----
// add a new message to queue
bool CQThread::_MsgBufferAdd(QUAD qMsg, QUAD qParam, QUAD qAux, PCVOID
pBody,
                             BYTE bFlags)
{
    SQTrdMsg TM;
    TM.qParam = qParam;
    TM.qCommand = qMsg;
    TM.qAux = qAux;
    TM.pBody = const_cast<void*>(pBody);
    TM.bFlags = bFlags;

    return _MsgBufferAdd(&TM);
}

//-------------------------------------------------------------------------=
----
// add a new message to queue
bool CQThread::_MsgBufferAdd(SQTrdMsg const* pMsg)
{
    if (pMsg == NULL || m_hMessage == 0)
        return false;

    EnterCriticalSection(&m_critMessage);

    // if buffer is not big enough, we have to resize it!
    if (m_nQueueSize >= m_nQueueMax)
        VERIFY(_MsgBufferInflate());

    m_nQueueLast++;
    m_nQueueSize++;

    // start at beginning if next slot exceeds buffer
    if (m_nQueueLast > m_nQueueMax)
        m_nQueueLast = 0;

    // copy message into current slot
    *(m_pQueueBuffer + m_nQueueLast) = *pMsg;

    LeaveCriticalSection(&m_critMessage);

    //you've got message...
    return (::SetEvent(m_hMessage) != FALSE);
}

//-------------------------------------------------------------------------=
----
// unshift buffers oldest message from queue
bool CQThread::_MsgBufferUnshift(SQTrdMsg* pTM)
{
    if (pTM == NULL || m_nQueueSize == NULL)
        return false;

    EnterCriticalSection(&m_critMessage);

    // copy message from first slot to given buffer
    *(m_pQueueBuffer + m_nQueueFirst) = *pTM;

    // start at beginning if first slot exceeds buffer
    if (m_nQueueFirst > m_nQueueMax)
        m_nQueueFirst = 0;

    m_nQueueSize--;

    // if size of buffer is too big, we shrink it
    if (m_nQueueSize + MSGBUFFER_DEFLATE_THRESHOLD <= m_nQueueMax)
        VERIFY(_MsgBufferDeflate());

    LeaveCriticalSection(&m_critMessage);
    return true;
}

//-------------------------------------------------------------------------=
----
// deflate queues buffer
bool CQThread::_MsgBufferDeflate()
{
    // allocate new buffer
    UINT nStackNew = (m_nQueueSize + MSGBUFFER_DEFLATE_SIZE);
    UINT nBytesNew = sizeof(SQTrdMsg) * nStackNew;
    SQTrdMsg* pQueueNew = (SQTrdMsg*) malloc(nBytesNew);

    if (pQueueNew == NULL)
        return false;

    _MsgBufferRelocate(pQueueNew);
    m_nQueueMax = nStackNew;
    return true;
}

//-------------------------------------------------------------------------=
----
// inflate queues buffer
bool CQThread::_MsgBufferInflate()
{
    // allocate new buffer
    UINT nStackNew = (m_nQueueMax + MSGBUFFER_INFLATE_SIZE);
    UINT nBytesNew = sizeof(SQTrdMsg) * nStackNew;
    SQTrdMsg* pQueueNew = (SQTrdMsg*) malloc(nBytesNew);

    if (pQueueNew == NULL)
        return false;

    _MsgBufferRelocate(pQueueNew);
    m_nQueueMax = nStackNew;
    return true;
}

//-------------------------------------------------------------------------=
----
// copy contents of old queue into new buffer
void CQThread::_MsgBufferRelocate(SQTrdMsg* pNewBuffer)
{
    ASSERT(pNewBuffer != NULL);
    if (m_nQueueSize == 0)
        return;

    // copy contents of old buffer to new location
    if (m_nQueueFirst < m_nQueueLast)
    {
        // currently used queue doesnt span over buffers end: normal copy
        memcpy(pNewBuffer, m_pQueueBuffer + m_nQueueFirst, m_nQueueSize);
    }
    else
    {
        // currently used does span over buffers end: swap at copy
        UINT nCut = m_nQueueMax - m_nQueueFirst;
        memcpy(pNewBuffer, m_pQueueBuffer + m_nQueueFirst, nCut);
        memcpy(pNewBuffer + nCut, m_pQueueBuffer, m_nQueueLast);
    }
    m_nQueueFirst = 0;
    m_nQueueLast = m_nQueueSize - 1;
    free(m_pQueueBuffer);
    m_pQueueBuffer = pNewBuffer;
}

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