Re: Threads, Message Pump and Sync

From:
MariusVE <prisasm@gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 7 Dec 2010 02:08:09 -0800 (PST)
Message-ID:
<fabaf140-419c-4c5c-b2e2-1363e709e5a0@j3g2000vbp.googlegroups.com>
Hi Joe,

Thank you for replying to my message.

***
Insufficient description. We need to see the code. For example, did=

 you set

m_bAutoDelete to FALSE? To do this, you have to create the thread susp=

ended and use

CWinThread::ResumeThread to start it after clearing the autodelete. S=

o this vague

handwave is an inadequate description.
****


Yes, I did set m_bAutoDelete to FALSE and deleted the CWindThread*
object myself.

****
Then your code is erroneous. You are responsible for making sure the w=

orker thread has

shut down BEFORE the window you are posting messages to has been deleted.=

  > ****

***
If the dialog is doing a WaitFor, that is part of the problem. See my =

essay on thread

shutdown. What you have to do is NOT close the dialog, and NOT do a Wa=

itFor. Instead,

you indicate a close is pending, and return from the OnOK or OnCancel han=

dlers (or

whatever handler is shutting your dialog down) WITHOUT closing the dialog=

.. Then, your

worker thread, as its last gasp, does a PostMessage of a UWM_THREAD_DEAD =

or similar

user-based message you invent.


I have tried to implement this when I got the idea to send a WM_CLOSE
as my last message. I have now tried a variation to comply w/ your
directions of using a "dead" message instead of a WM_CLOSE but I still
have problems. Therefore, I wrote a sample program to reproduce this
behavior and I will show a detailed description of it here.

This is a MFC dialog-based application with only one dialog and two
buttons: "Start" and "Exit".

When the user presses the start button, the application goes through a
for loop of allocating CString's and posts them to the UI thread.

When pressing EXIT, the application shuts down.

I have two threads: 1 is responsable w/ allocating the CStrings and 1
is responsable w/ freeing them (to simulate the 'delayed'
deallocation).

This is the code:

The thread that allocates the CStrings is created in OnInitDialog as
follows:

m_pWorkThread = AfxBeginThread((AFX_THREADPROC)WorkerThread, this,
                     THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
m_pWorkThread->m_bAutoDelete = FALSE;
m_pWorkThread->ResumeThread();

Here is the delete thread creation:

m_pDelWorkThread = AfxBeginThread((AFX_THREADPROC)DelWorkerThread,
this,
                        THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);

m_pDelWorkThread->m_bAutoDelete = FALSE;
m_pDelWorkThread->ResumeThread();

The worker thread is implemented as follows:

DWORD CTestTDlg::WorkerThread(LPVOID lpVoid)
{
   CTestTDlg* pThis = (CTestTDlg*)lpVoid;
   pThis->DoWork();
   return 0;
}

void CTestTDlg::DoWork()
{
    HANDLE objects[2];
    objects[0] = m_hQuitEvent;
    objects[1] = m_hProcessEvent;

    m_bWorkThreadRunning = TRUE;

    while (m_bWorkThreadRunning)
    {
        switch (WaitForMultipleObjects(2, objects, FALSE, INFINITE))
        {
        case WAIT_OBJECT_0:
            m_bWorkThreadRunning = FALSE;
            break;
        case WAIT_OBJECT_0+1:
            Process();
            break;
        }
    }
}

Process is implemented as this:

void CTestTDlg::Process()
{
    for (int i = 0; i < 15000 && m_bWorkThreadRunning; ++i)
    {
        Sleep(0); // I know it is not a good idea to use sleep in multi-
threaded code.
                            // However, "Sleep(0)" should "yield" to
other threads since all the thread priorities are the same.
                            // Is this correct ?

        CString* pString = new CString;
        PostMessage(UserMsg_Add, (WPARAM)pString, 0);
    }
}

Here is the handler of the UserMsg_Add:

LRESULT CTestTDlg::OnAdd(WPARAM wParam, LPARAM lParam)
{
    CString* pStr = (CString*)(wParam);
    int iUpperBound = m_Array.GetUpperBound();
    m_Array.SetAtGrow(++iUpperBound, pStr); // m_Array is defined as:
CArray<CString*, CString*> m_Array;
    return 0;
}

When the user presses the "Start" button, the following code is
called:

SetEvent(m_hProcessEvent);

m_hProcessEvent is an auto-reset event created in the constructor of
the dialog this way:

m_hProcessEvent = CreateEvent(NULL, FALSE, FALSE, NULL);

Therefore, at this point, the for loop in the allocating worker thread
is running.

Now, if the user presses the Exit button this is what happens:

m_bQuit = TRUE; // This is a little bit suspect. You will see how I
use this later.
m_bWorkThreadRunning = FALSE;
SetEvent(m_hDelProcessEvent); // This is an auto-reset event that
tells the deallocation thread to perform the deallocations:

.... and nothing else. No exit point here; just a flag set (m_bQuit) to
inform everyone that we want to eventually exit.

Here is the implementation of the de-allocation thread:

DWORD CTestTDlg::DelWorkerThread(LPVOID lpVoid)
{
    CTestTDlg* pThis = (CTestTDlg*)lpVoid;
    pThis->DelDoWork();

    return 0;
}

void CTestTDlg::DelDoWork()
{
    HANDLE objects[2];
    objects[0] = m_hDelQuitEvent;
    objects[1] = m_hDelProcessEvent;

    m_bDelWorkThreadRunning = TRUE;

    while (m_bDelWorkThreadRunning)
    {
        switch (WaitForMultipleObjects(2, objects, FALSE, INFINITE))
        {
        case WAIT_OBJECT_0:
            m_bDelWorkThreadRunning = FALSE;
            break;
        case WAIT_OBJECT_0+1:
            DelProcess();
            break;
        }
    }
}

And here is the DelProcess function and the most important part of the
program:

void CTestTDlg::DelProcess()
{
    int iUpperBound = m_Array.GetUpperBound();
    for (int i = 0; i <= iUpperBound; ++i)
    {
        Sleep(0); // Sleep(0) -- yield; w/o it, wouldn't this thread take
100% CPU while deleting ?
        delete m_Array.GetAt(i); // deallocate all the CStrings
    }

    m_Array.RemoveAll();

    if (m_bQuit) // As you noted earlier, this was set by the "Exit"
button handler.
    {
        SetEvent(m_hQuitEvent); // This tells the allocating thread to Exit.
        DWORD dwRet = WaitForSingleObject(m_pWorkThread->m_hThread,
INFINITE); // WaitFor returns WAIT_OBJECT_0
        if (dwRet == WAIT_OBJECT_0) delete m_pWorkThread; // statement
executed as dwRet is WAIT_OBJECT_0. confirmed w/ debug.

        SetEvent(m_hDelQuitEvent); // I tell *this* thread to exit.

        PostMessage(UserMsg_Exit, 0, 0); // This is the last message; should
tell the dialog to be dismissed.
    }
}

Here is the message handler of UserMsg_Exit:

LRESULT CTestTDlg::OnExit(WPARAM wParam, LPARAM lParam)
{
         // I know, I shouldn't use WaitFor in the UI thread. However,
w/o it, wouldn't deleting the thread directly be involved in a race-
condition ?
         DWORD dwRet = WaitForSingleObject(m_pDelWorkThread-

m_hThread, iTimeout); // dwRet is set to WAIT_OBJECT_0 because the

thread exists normally.

         if (dwRet == WAIT_OBJECT_0)
       delete m_pDelWorkThread; // this statement is executed; confirmed
w/ debug.
         else if (dwRet == WAIT_TIMEOUT)
         {
             // I use a timeout because I can't afford to wait
indefinetly in the UI thread and I somehow need to
             // do something if things go terribly wrong. Anyway, my
code DOES NOT get here since dwRet is WAIT_OBJECT_0
             // and this situation is outside the scope of our
discussion.
             // I guess the proper solution would be to have this
thread as an autodelete thread ? This way, I don't have to
             // wait for it and would be deallocated automatiicaly.

             // ---- This way, I would avoid a WaitFor in the UI ----
         }

    OnOK();
    return 0;
}

Basically, this is my structure which still causes lots of CString
memory leaks. Note: If I don't exit WHILE the worker thread is
running, everything is OK. This only happens when I press the "Start"
button and then quickly press the "Exit" button.

Note: I didn't show the "wiring" of the message handlers to the
messages; however, all the message handlers are called correctly as I
have confirmed this w/ the debugger.

Please also note: I have also tried modifying the code to have an
autodelete thread as the deallocation thread; this way, I avoided a
WaitFor in the UI altogether (even though, even in the initial case,
the WaitFor would return immediatly as the thread would already have
exited by the time I called it) and unfortunately, I still get lots of
CString's that are not deallocated.

Thanks for your patience :)

Marius

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