Re: Threads, Message Pump and Sync

From:
MariusVE <prisasm@gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 10 Dec 2010 01:51:00 -0800 (PST)
Message-ID:
<a0787f98-d5b2-4eb4-b3d6-ef250375db45@k22g2000yqh.googlegroups.com>
Hi Joe,

****
Essentially, you cannot dismiss the dialog until the producer thread fini=

shes, but you've

already established that. When the producer thread terminates successf=

ully, and sends the

"thread end" notification, then you can start the gc thread ON THAT COLLE=

CTION OF OBJECTS.

So it would make no sense to add other objects from a potential dialog 2 =

which uses a new

producer thread to the collection that already exists, and therefore, no =

synchronization

should be necessary.

 Your failure seems to be that you think of A collection of objects
to be deleted, when the correct model is to think of a PER-DIALOG collect=

ion of objects to

be deleted, and due to the fundamentally asynchrononous nature of your gc=

 thread, you need

a queue of objects to be deleted.

Stop thinking of having A structure to represent your gc collection, and =

have a PER-DiALOG

structure.


Actually, this is EXACTLY what I was doing all along. In my earlier
post, I mentioned " a list of SETS of items "... where each SET
represents the items to be deallocated of a dimissed dialog.

Here is the actual implementation of the GC class:

void CGC::GCCleanUp()
{

  BOOL bRun = FALSE;
    int iUpperBound = 0;

    EnterCriticalSection(&m_csGB);

    iUpperBound = m_SetOfItemsArray.GetUpperBound(); // This actually has
arrays as elements.

    if (iUpperBound != -1)
        bRun = TRUE; // AT LEAST ONE SET OF ITEMS NEEDS TO BE DEALLOCATED

    LeaveCriticalSection(&m_csGB);

    while (bRun) // upperbound may be modified by GUI.
    {
        CTypedPtrArray<CObArray, CVEListBoxItem* >* pSetOfItems =
m_SetOfItemsArray.GetAt(0);

        if (pSetOfItems)
        {
            int iUpperBound = pSetOfItems->GetUpperBound(); // This will not
change as the dialog associated with this set has been dismissed.

            for (int i = 0; i <= iUpperBound; ++i)
            {
                CVEListBoxItem* pItem = NULL;
                pItem = pSetOfItems->GetAt(i);

                if (pItem)
                    delete pItem;
            }

            pSetOfItems->RemoveAll();
            delete pSetOfItems;
            pSetOfItems = NULL;
        }

        EnterCriticalSection(&m_csGB);

        m_SetOfItemsArray.RemoveAt(0);

        iUpperBound = m_SetOfItemsArray.GetUpperBound();

        if (iUpperBound == -1) // Anything new arrived for deletion or are
we already done?
            bRun = FALSE; // If not, we are done, otherwise we, again, are
guaranteed to have AT LEAST ONE MORE SET to be deallocated and thus we
may continue to loop.

        LeaveCriticalSection(&m_csGB);

    }

This is how I have this implemented.

The "AddToCleanUp" is essentially this:

void CGC::AddToCleanUp(CTypedPtrArray<CObArray, CVEListBoxItem* >*
pArray)
{
    EnterCriticalSection(&m_csGB); // Critical section is used because
this function is called from the UI thread.
    m_SetOfItemsArray.Add(pArray);
    LeaveCriticalSection(&m_csGB);
    SetEvent(m_hCleanupEvent); // New set of items to be de-allocated
arrived. Need to start deallocating them (GCCleanUp will be executed).
}

What do you think ?

Marius

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