Re: CMutex /CEvent (multiple threads)

From:
Goran <goran.pusic@gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 28 Sep 2009 00:43:30 -0700 (PDT)
Message-ID:
<744e2331-8d31-4a0d-8894-5853013edd8a@j9g2000vbp.googlegroups.com>
On Sep 25, 4:20 pm, Joseph M. Newcomer <newco...@flounder.com> wrote:
Comment below...

As a fan of exceptions, I must disagree. CSyncObject::Lock should IMO
work like this:

1. when lock is acquired, returns true
2. when timeout expires, returns false
3. anything else provokes an exception.


****
Actually, this solves the problem of out-of-band communication I alluded =

to. Now, if the

CMutex class been done right, we wouldn't be having this debate. So he=

re's a design for a

CMutex class that makes sense (alas, this is what SHOULD have been done i=

n the original

design, had the original designer not be handicapped by being (a) clueles=

s and (b) having

a really-badly-broken C++ compiler at the time this design was done [exce=

ptions didn't

work well in the 4.x compilers and earlier])

The implementation could be

class CSyncException : public CException {
     public:
         CSyncException(DWORD r) { reason = r; }
         DWORD GetExceptionReason() { return reason; }
    protected:
         DWORD reason;

};

class CSyncFailed : public CSyncException {
     public:
        CSyncFailed : CSyncException(WAIT_FAILED) {}

};

class CSyncAbandoned : public CSyncException {
    public
      CSyncAbandoned : CSyncException(WAIT_ABANDONED) {}

};

(and, frankly, I don't see why the function should not be
        void Lock()
and we throw a CSyncTimeout exception on timeout!)

class CSyncTImeout : public CSyncException {
   public:
      CSyncTimeout : CSyncException(WAIT_TIMEOUT) {}

};

and in the Lock() code it would look something like

DWORD result = WFSO(mutex, timeout);
switch(result)
    {
     case WAIT_TIMEOUT:
          throw new CSyncTimeout
     case WAIT_OBJECT_0:
         return;
    case WAIT_FAILED:
         throw new CSyncFailed;
    case WAIT_ABANDONED:
         throw new CSyncAbandoned;
    default:
         throw new CSyncException(result);
   }


Yes, that is better than what MFC offers, I can't disagree. I am
ambivalent on throw upon timeout. I quite liked your "if you have a
timeout, you've got to have a plan" - I am eradicating timeouts
without a plan for years now in code I have here; to my defense, I
didn't write it, curiously enough, I prefer to hang, lie you ;-)). If
there's a timeout, an "if" is obligatory.

But a try/catch(TimeoutException) will work without a doubt, too.

So now my code looks like

{
 CMutex lock;
 ... stuff
 lock.Lock();
 ...synchronized stuff
 // unlock not needed}


A nitpick: you mixed two related concepts: a mutex and a lock. Lock is
scoped, mutex is shared between threads.

note I have no explicit Unlock because I rely on the destructor CMutex::~=

CMutex to unlock.

So I can legitimately write things like
        if(condition)
             return;
inside the body of the ...synchronized stuff and the mutex willl be unloc=

ked. Sounds

clean and elegant. But it has nasty implications.

* If, at the point of return, the data structure I was locking is consist=

ent, I win.

* If, at the point of return, the data structure I was locking is inconsi=

stent, it is

unlocked anyway and I lose big, because everyone who is waiting eventuall=

y gets a "you

have acquired the lock successfully" notification.
* If the ...synchronized stuff calls some method which throws an exceptio=

n, I *might* be

left in an inconsistent state, but fail to notice, because I wasn't catch=

ing the exception

locally and therefore did not detect that it had happened.


Absolutely. What we are looking for here is what wikipedia calls
"Commit or rollback semantics" (http://en.wikipedia.org/wiki/
Exception_handling). It's quite probable that shared data needs that
level of exception safety. That has to be done anyhow.

In a way, you are forgetting rule 0 of exceptions in C++: everything
throws, except code specifically crafted not to (e.g. primitive type
assignments, non-throwing-swap calls and raw C calls). One has to
write code with two factors in mind: for any given block, there is an
exception safety level attached, and no-throw blocks are extremely
rare and hopefully visible through some annotation, a comment etc.

OK, so I have to do

   CMutex lock;
   try { /* lock */
     lock.Lock();
     try { /* synchronized section */
        ...open transaction
        ...synchronized stuff
        ...commit transaction;
        return;
       } /* synchronized section */
     catch(CSyncException * e)
       { /* sync problem */
        ...roll back transaction
        e->Delete();
       } /* sync problem */
     catch(...)
         {
          ...roll back transaction
          throw;
         }
     } /* lock */
    catch(CSyncTImeout * e)
      { /* timeout */
       ...do something if appropriate
       e->Delete();
       ...probably tell our caller we failed
      } /* timeout */
    catch(CSyncFailed * e)
     { /* failed */
      ...do something if appropriate
      e->Delete();
      ...probably tell our caller we failed
     } /* failed */
     catch(CSyncAbandoned * e)
      { /* abandoned */
       ...roll back transaction
       e->Delete();
       ...probably tell our caller we failed
      } /* abandoned */
    catch(CSyncException * e)
      { /* other sync error */
       ...do something if appropriate
       e->Delete();
       ....probably tell our caller we failed
      } /* other sync error */
    catch(...)
      { /* anything else */
       ...roll back transaction
       throw;
     } /* anything else */

And actually, that is the correct code for doing this. Quite a distanc=

e from the current

mythos that

CMutex lock;
if(lock.Lock())
    ...synchronized stuff

is correct and sufficient


Yes, OK. There's another path: do your stuff in these steps:

1. (locked) read stuff you need of shared part (can throw)
2. work on a copy, produce results (can throw)
3. (locked) "commit" (MUSTN'T throw)

Now look at the "management problem" here. If I fail to understand the=

 classes of

exceptions I can get from called functions, I can have a disaster. The=

 Java approach was

to recognize this and FORCE the programmer to handle exceptions, either b=

y writing a

handler or stating that their function could pass an unknown exception ba=

ck. This

meticulousness interferes with the ability of a programmer to dash off
quick-and-dirty-and-incorrect code. Instead, they are forced to write =

correct code. Wow!

(I have taught Java-based courses and written enough Java to appreciate t=

his. Based on my

experience, I find the notion that the compiler forces me to be correct t=

o be refreshing)

We'll continue to disagree here. Java approach suffers from "have to
handle it here" problem: for the most part down the call stack, code
does not need to deal with exception, bar it's own state handling in
Java that being try/finally blocks (e.g. close a file etc). But
exception specifications meddle in a big way. It's not by accident
that a myriad of try/catch(exception) {/*crap!*/} is a bane of low-
quality Java code.

IOW, places where code __does__ care what error happened and has to do
something are statistically rare; that is the reason why exceptions
work well. That is also the reason why no-exceptions code in e.g.
straight C is best written like so (metacode):

result f(params)
{
  null-init local resources
  result=success;
  if (result=fail(op1(params)))
    goto error;
  if (result=fail(op2(params)))
    goto error;
  ...
  error:
    clean-up local resources (and perhaps others)
    return result;
}

(e.g. Linux kernel uses that approach)

Which frankly, is poor man's exceptions. I like to call that Basic-
style __local__ exceptions (it's equivalent to Basic's on "error goto
error_label").

Goran.

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