Re: try...catch vs TRY...CATCH

From:
"Alex Blekhman" <xfkt@oohay.moc>
Newsgroups:
microsoft.public.vc.language
Date:
Tue, 11 Jul 2006 19:09:00 +0300
Message-ID:
<#etetRQpGHA.4208@TK2MSFTNGP04.phx.gbl>
"David Wilkinson" <no-reply@effisols.com> wrote:

What does deleting the CException pointer have to do with
whether you use try/catch or TRY/CATCH?


If I use try/catch, then usually exceptions are thrown by
value and handled by reference. I.e., I don't need to
perform any special clean up for exception object. MFC
throws pointer to object, allocated with `new' and obligates
me to call e->Delete() in exception handler code. Now I have
two options:

1. To use try/catch, therefore
    + code looks more conforming C++ standard
    + my exceptions can be thrown as I wish
    - MFC exceptions must be caught by pointer to CException
(or derivative)
    - MFC exception must be deleted in catch block
    - my exceptions require separate catch clause, or..
    - my exceptions are derived from CException and play by
MFC rules

2. To use TRY/CATCH, therefore
    - code looks less conforming C++ standard
    - my exceptions derived from CException and play by MFC
rules
    + not necessary to delete both MFC and my exceptions
    + not necessary to separate catch clauses for MFC and my
exceptions
    + my exception will require GetErrorMessage or similar
method anyway, so why not to derive it from CException (or
other MFC exception) all the time.

Considering all this I find using TRY/CATCH approach being
more consistent and less error prone.

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