Re: CAnimateCtrl crashes when going out of scope
Why not just make the animation control part of your dialog template and
have it created and destroyed by the framework automatically. You can hide
it with ShowWindow(). Remember to stop the control before attempting to
destory it.
Tom
"almc" <antonio.carvalho@eloinformatica.pt> wrote in message
news:op.te5hxfa5y9hu51@dcspcantonioc.elodecisor.local...
Hi there!
I'm trying to use the CAnimateCtrl in a CDialog based class so that I can
use it as a kind of CWaitCursor thing, that will show a "lease wait."
message an plays a AVI.
Now, since I would also like to use the "XP Theme", I've defined a
"manifest" as a resource, and as a result the AVI file will not play.
In order to make it work, I tried to use a thread as the one in the MSDN
sample (CAnimateCtrl::CAnimateCtrl in MFC Library Reference).
The problem is when the CAnimateCtrl is being destroyed it takes too long
(?), and it also makes the application crash. The MSDN says that "... If
you create the CAnimateCtrl object on the stack, it is destroyed
automatically."
Below you can see the most relevant (I think) parts of the code. Can
someone please tell me what am I doing wrong?
Thanks in advance.
ALMC
CWorkingDlg::CWorkingDlg( LPCSTR szLabel, bool bProgress, int
nMaxProgress, bool bShowCancel, UINT nIdAVI, CWnd* pParent)
: CDialog(CWorkingDlg::IDD, pParent)
{
m_bCancelState = false;
m_dwThreadId = 0;
m_hThreadAvi = NULL;
m_hEventAvi = NULL;
m_bCancel = bShowCancel;
m_bProgress = bProgress;
m_nMaxProgress = nMaxProgress;
CString strLabel(szLabel);
if(strLabel.IsEmpty())
strLabel = "A processar. Aguarde por favor...";
m_strLabel = strLabel;
if (nIdAVI==0)
nIdAVI=IDR_XX_AVI_RODAS;
m_nAVI=nIdAVI;
EnableModal(pParent);
if(!Create(CWorkingDlg::IDD, pParent))
AfxThrowUserException();
ShowWindow(SW_SHOW);
DispatchMsg();
}
CWorkingDlg::~CWorkingDlg()
{
if (m_hThreadAvi)
{
::PostThreadMessage(m_dwThreadId, WM_STOPCLIP, 0L, 0L);
::WaitForSingleObject(m_hEventAvi, INFINITE);
m_hThreadAvi=NULL;
}
if (m_hEventAvi)
{
::CloseHandle(m_hEventAvi);
m_hEventAvi=NULL;
}
DisableModal(GetParent());
if (GetSafeHwnd())
DestroyWindow();
}
void CWorkingDlg::DispatchMsg()
{
MSG msg;
DWORD dwi=GetTickCount();
while (::PeekMessage(&msg, NULL, 0L, 0L, PM_NOREMOVE))
{
if (::GetMessage(&msg,NULL,0L,0L))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
else
return;
if ((GetTickCount()-dwi)>2000) // 2s
return;
}
}
UINT CWorkingDlg::MyClipThreadProc(LPVOID pParam)
{
AviInfo *pInfo=(AviInfo *)pParam;
CWnd* pParentWnd = CWnd::FromHandle(pInfo->hWndParent);
CRect rc(10,10,100,100);
CWnd *pAvi=pParentWnd->GetDlgItem(IDC_XX_AVI);
if (pAvi)
{
pAvi->GetWindowRect(&rc);
pParentWnd->ScreenToClient(&rc);
}
UINT nIdAVI=pInfo->nIdAvi;
HANDLE hEvent=pInfo->hEvento;
delete pInfo;
pInfo=NULL;
// Create the animation control.
try
{
CAnimateCtrl cAnimCtrl;
if (!cAnimCtrl.Create(WS_CHILD|WS_VISIBLE|ACS_CENTER,
rc, pParentWnd, IDC_XX_AVI))
{
::SetEvent(hEvent);
return false;
}
// Open the AVI file.
if (!cAnimCtrl.Open(nIdAVI))
{
::SetEvent(hEvent);
return false;
}
// Pump message from the queue until the stop play message is received.
MSG msg;
while (GetMessage(&msg, NULL, 0, 0) && (msg.message != WM_STOPCLIP))
{
switch (msg.message)
{
// Start playing from the first frame to the last,
// continuously repeating.
case WM_PLAYCLIP:
if (!cAnimCtrl.Play(0, -1, -1))
return false;
break;
}
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
cAnimCtrl.Stop();
cAnimCtrl.Close();
}
catch(...)
{
_com_error e(::GetLastError());
TRACE("\n--> Error: %s", e.ErrorMessage());
}
::SetEvent(hEvent);
return true;
}
BOOL CWorkingDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CenterWindow();
m_hEventAvi=::CreateEvent(NULL,TRUE,FALSE,"Event_AVI");
AviInfo *pInfo=new AviInfo;
pInfo->hWndParent=GetSafeHwnd();
pInfo->nIdAvi=m_nAVI;
pInfo->hEvento=m_hEventAvi;
CWinThread *pThread=AfxBeginThread(MyClipThreadProc, pInfo);
if (pThread)
{
m_hThreadAvi=pThread->m_hThread;
m_dwThreadId=pThread->m_nThreadID;
::PostThreadMessage(m_dwThreadId, WM_PLAYCLIP, 0L, 0L);
}
else
delete pInfo;
return TRUE;
}