Re: is such exception handling approach good?

From:
"Ben Voigt [C++ MVP]" <rbv@nospam.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Mon, 24 Dec 2007 12:44:57 -0600
Message-ID:
<#izHgzlRIHA.3916@TK2MSFTNGP02.phx.gbl>
"Larry Smith" <no_spam@_nospam.com> wrote in message
news:Onq3SyjRIHA.1168@TK2MSFTNGP02.phx.gbl...

One question about your sample. If not using smart pointer, and if at the
same time, the construction of m_Whatever is successful, but the
construction
of current instance is failed and exception is thrown -- throw
SomeException();

then, I think there will be memory leak since delete n_Whatever is not
invoked explicitly?

BTW: if the caller of the constructor MyClass() is smart enough, it will
catch the exception and delete the member m_Whatever? Is that possible?

The canonical example:

class MyClass
{
public:
    MyClass() : m_Whatever(new Whatever)
    {
        // m_Whatever's destructor is still called
        throw SomeException();
    }
private:
    std::auto_ptr<Whatever> m_Whatever;
};


The rule is that a destructor will be called only if its constructor
completed successfully. Note that we have two objects here however,
"MyClass" which someone will instantiate, and "m_Whatever" which is
created just before the body of the "MyClass" constructor starts running.
Each of these objects has its own constructor. Note that by the time the
body of the "MyClass" constructor starts running however, "m_Whatever" has
already been fully created and initialized with a pointer to "Whatever"
(which it encapsulats internally). Its destructor is then guaranteed to
run based on my opening statement of this paragraph. Moreover, based on
the very same statement, when "SomeException" is thrown, the "MyClass"
constructor hasn't finished running so its destructor will *not* be called
(though I haven't explicitly defined one). Only the destructor for
"m_Whatever" is called as noted and that automatically deletes "Whatever".
You therefore have nothing to do to clean things up yourself. Just catch
"SomeException" to handle the error and that's it.


Although for this particular case, it's probably better to have a variable
of type Whatever and avoid the pointer completely.

Note that the C++ standard allows you to reuse memory formerly occupied by a
class object without the destructor running, unfortunate in my opinion.

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