Re: is such exception handling approach good?

From:
"Ben Voigt [C++ MVP]" <rbv@nospam.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 28 Dec 2007 10:07:39 -0600
Message-ID:
<eBgAJuWSIHA.5360@TK2MSFTNGP03.phx.gbl>
"George" <George@discussions.microsoft.com> wrote in message
news:8905BE2E-99BA-4DDE-A906-988B93ACDDD5@microsoft.com...

Sorry for my confusion, Ben.

This is what you said before,

Note that the C++ standard allows you to reuse memory formerly
occupied
by a
class object without the destructor running, unfortunate in my
opinion.


I think you mean using placement new operator directly on previous memory
allocated for a previous object instance -- without calling destructor.
This
is your *design pattern*, is my understanding wrong from the literal? :-)


It's permitted by the standard, that doesn't make it a good idea.

It's more an anti-pattern, which is why I used the word "unfortunate".

Good code would always call the destructor when ending the life of an
object.

regards,
George

"Ben Voigt [C++ MVP]" wrote:

"George" <George@discussions.microsoft.com> wrote in message
news:ADB5DF1F-6284-4A6D-8EB7-DD88121B2BCB@microsoft.com...

Thanks Ben,

new (old_address_pointer) (constructor parameter)

directly, without call old_address_pointer->destructor?


The C++ standard allows it.

It's not good practice.


Why it is not good code to call destructor at first before call
placement
new operator? Any more descriptions please? :-)


That is not what I said. Please read your question and my response again
carefully.

regards,
George

"Ben Voigt [C++ MVP]" wrote:

"George" <George@discussions.microsoft.com> wrote in message
news:F72C27EC-6EE7-4713-A0B9-07AD11F7FEEB@microsoft.com...

Thanks Ben,

Note that the C++ standard allows you to reuse memory formerly
occupied
by a
class object without the destructor running, unfortunate in my
opinion.


You mean the placement new operator? I think it is always good
practices
to
call the destructor pointer by some instance pointer, then use the
same
memory address to allocate instance by use of the same memory.

You mean we can directly call,

new (old_address_pointer) (constructor parameter)

directly, without call old_address_pointer->destructor?


The C++ standard allows it.

It's not good practice.

regards,
George

"Ben Voigt [C++ MVP]" wrote:

"Larry Smith" <no_spam@_nospam.com> wrote in message
news:Onq3SyjRIHA.1168@TK2MSFTNGP02.phx.gbl...

One question about your sample. If not using smart pointer, and
if
at
the
same time, the construction of m_Whatever is successful, but the
construction
of current instance is failed and exception is thrown -- throw
SomeException();

then, I think there will be memory leak since delete n_Whatever
is
not
invoked explicitly?

BTW: if the caller of the constructor MyClass() is smart enough,
it
will
catch the exception and delete the member m_Whatever? Is that
possible?

The canonical example:

class MyClass
{
public:
    MyClass() : m_Whatever(new Whatever)
    {
        // m_Whatever's destructor is still called
        throw SomeException();
    }
private:
    std::auto_ptr<Whatever> m_Whatever;
};


The rule is that a destructor will be called only if its
constructor
completed successfully. Note that we have two objects here
however,
"MyClass" which someone will instantiate, and "m_Whatever" which
is
created just before the body of the "MyClass" constructor starts
running.
Each of these objects has its own constructor. Note that by the
time
the
body of the "MyClass" constructor starts running however,
"m_Whatever"
has
already been fully created and initialized with a pointer to
"Whatever"
(which it encapsulats internally). Its destructor is then
guaranteed
to
run based on my opening statement of this paragraph. Moreover,
based
on
the very same statement, when "SomeException" is thrown, the
"MyClass"
constructor hasn't finished running so its destructor will *not*
be
called
(though I haven't explicitly defined one). Only the destructor
for
"m_Whatever" is called as noted and that automatically deletes
"Whatever".
You therefore have nothing to do to clean things up yourself.
Just
catch
"SomeException" to handle the error and that's it.


Although for this particular case, it's probably better to have a
variable
of type Whatever and avoid the pointer completely.

Note that the C++ standard allows you to reuse memory formerly
occupied
by a
class object without the destructor running, unfortunate in my
opinion.

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