Re: win32 design patterns

From:
"Alexander Nickolov" <agnickolov@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 29 Feb 2008 12:25:11 -0800
Message-ID:
<#cTVtDxeIHA.4476@TK2MSFTNGP06.phx.gbl>
I agree to disagree here, the question is: can you? You have no
experience with properly designed exceptionless code, while I
have only cursory familiarity with exception-based code.

BTW, exceptions were not part of the original C++ language.
They are a later addition (circa 1993 IIRC). C++ is perfectly
viable without exceptions. Your attempt to compare it to C is
lame at best...

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@mvps.org
MVP VC FAQ: http://vcfaq.mvps.org
=====================================

"Alf P. Steinbach" <alfps@start.no> wrote in message
news:13sdu3ior3i0ob9@corp.supernews.com...

* Alexander Nickolov:

The "fact" that exceptions lead to reduced code size is a myth.
In reality, you can save up to 20% binary code size (coming from
actual code experiments) by disabling C++ exceptions.


I'm not familiar with neither the fact nor the myth of binary code size
reduction.

Source code size and complexity matters.

That's where you spend the time.

Where
I work C++ exceptions are strictly prohibited


If that is on embedded platform or e.g. kernel or device driver work,
might be reasonable or even necessary.

Otherwise, just incredibly stupid to use a lobotomized variant of the
language: it isn't designed for that, and it precludes using exception
based libraries.

Use C instead.

since we care
about downloadable code size.


Ouch. Hope that isn't the only or a main reason.

Not to mention the hidden
complexity in properly handling C++ exceptions.


That's a myth, yes.

Exceptions automate failure handling. Failure handling is complex. Doing
it properly is hard enough with exceptions.

Without exceptions you have to implement effectively the same effect 100%
manually, relying on conventions, e.g. by peppering the code with
if-clauses checking return values and adding in redundant cleanup code,
and mostly that is a recipe for bugs, complexity and larger code size.

As for two-phase initialization - this is not an anti-pattern. It's
quite useful in certain C++ designs because the initialization
can now be decoupled from the construction and can happen
in a completely different part of the code. I prefer the term
multi-phase initialization - initialization can happen in multiple
calls, not a single one. This helps with information hiding and
reduced coupling since different pieces know about the
initialization data. Or you might prefer the term setup since
initialization in C++ is usually associated with the constructor.


That's not even wrong. :-)

Cheers,

- Alf

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