Re: Threadpool design suggestions

From:
Faisal <faisalm83@gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Wed, 25 Mar 2009 07:55:04 -0700 (PDT)
Message-ID:
<25970b55-839e-4479-a0d5-71279a221ce9@b7g2000pre.googlegroups.com>
On Mar 23, 7:59 pm, Joseph M. Newcomer <newco...@flounder.com> wrote:

See below...

On Mon, 23 Mar 2009 04:44:39 -0700 (PDT), Faisal <faisal...@gmail.com> wr=

ote:

In my application a number of tasks have to be executed parallely.
Since this number is very high we are maintaining a thread pool.The
basic idea is taken from CLR's thread pool documentations.

The major classes in this framework are

CSequencer : This class wraps a thread. In this a thread is created
and its wait for multiple objects m_hReadyToRunEvent and m_hStop. When
m_hReadyToRunEvent event is set the Sequencer executes the task
assigned to it.

Thread fn of sequencer is given below

DWORD WINAPI CCVSequencer::ExecuteThread( LPVOID lpParam )
{
       CCVSequencer* pThis = (CCVSequencer*)lpParam;
       while( 1 )
       {
               HANDLE hEvnts[] = { pThis->m_hReadyToR=

unEvent,

                                   =

                                pThis->m_hS=
topEvent };

****
The order is important here. This says that the processing is more imp=

ortant than the

stopping. However, this has implications in how you shut down your app=

, because if the

queues have a lot to do, you won't be able to stop until everything is do=

ne. Of course,

that's a reasonable design if you understand that you will always have to=

 defer shutting

down until everything is processed, but it also means that you can't shut=

 down

immediately.
****

               DWORD dwWaitFor = INFINITE;

               if( pThis->m_bAutoDestroy )
                       dwWaitFor = 2 * 60 * 1=

000;

****
An interesting idea.
****

               switch( WaitForMultipleObjects( 2, hEvnt=

s, false,

dwWaitFor ) )
               {
                       case WAIT_OBJECT_0 + 0:
                       {
                               pThis->S=

equence();

                               m_pSched=

uler->AddSequencer( this );

                               break;
                       }

                       case WAIT_OBJECT_0 + 1:
                       {
                               return 0=

;

                       }

                       case WAIT_TIMEOUT:
                       {
                               m_bShutt=

ingDown = true;

                               m_pSched=

uler->RemoveSequencer( this );

                               break;


****
But was it really your intention that if you time out, that you leave thi=

s thread running?

****> }

               }
       }

       return 0;

}

CScheduler: This class handles the thread request. For it maintains a
thread and two lists( m_lstFreeSequencers,m_lstTasks).
m_lstFreeSequencers contains the list of sequencers that
are waiting to get some task.
m_lstTaskList contains the tasks posted.


****
Actually, this seems all unnecessarily complicated. I'd simply create =

an I/O Completion

Port, have all the threads wait on GetQueuedCompletionStatus(..., INFINIT=

E), and eliminate

entirely the concept of a scheduler/dispatcher because it is already buil=

t in. To enqueue

a request, PostQueuedCompletionStatus, with a key that says "I have work =

to do". To shut

down the thread, PostQueuedCompletionStatus with a key that says "shut do=

wn". End of

problem. You have created a large, complex mechanism to solve a proble=

m that takes zero

lines of code.
****

Whenever a tasks is posted to scheduler, it checks
m_lstFreeSequencers. If the m_lstFreeSequencers is empty,it creates a
new sequencer and add this to m_lstFreeSequencers.

Then it removes a sequencer from m_lstFreeSequencers, the task is
assigned to this retrieved sequencer and sets m_hReadyToRunEvent of
the sequencer. Once the operation is over sequencer informs the
scheduler to add it to m_lstFreeSequencers.

Problem: As you seen in the CCVSequencer::ExecuteThread() if a thread
get no task in 2 minutes it shutdowns automatically . For this it
informs the scheduler to remove it from m_lstFreeSequencer list. But
in some case between the time-out and m_bShuttingDown = true
statements scheduler assigns this thread for another task.
ie, a thread going to shutting down is assigned to a task.

How best can I avoid this problem?


****
Mostly, by getting rid of the whole concept of the sequencer and the time=

out. You don't

need them. Use an IOCP, and the whole sequencing mechanism is free. =

 No need for

timeouts, no need for a scheduler, no need to deal with sequencing things=

, *it is all

built into the IOCP*.
                                    =

    joe

****
Joseph M. Newcomer [MVP]
email: newco...@flounder.com
Web:http://www.flounder.com
MVP Tips:http://www.flounder.com/mvp_tips.htm


Joe, Thanks for your suggestions.
I am not much familiar with IOCompletionPort APIs. When I checked the
documentation it seems that IOCP is a way to synchronize the
asynchronous IO operations. And it is always associated with some IO
handle.

In my case, there is no IO operation is involved. I want to do a
number of things in parallel. Some times these threads have to be
joined, some times one thread have to be split in to different
sequence paths.

Could you please suggest a pattern which would make send to my
problem?

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